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Game comments and reviews
Nov. 19, 2019
I'm on outskirts 20 and have tried, through brute force, every possible combination of moves and can't get anywhere.
Nov. 10, 2019
Figures the one that I would get stuck on for days was the last level.
Developer Reply
I was also suck for days when that level was in design stage.
Nov. 05, 2019
According to an internet web crawl I'm the only human being on Earth who can't figure out stage 24, which looks like an exercise in brute force because there is no coherent problem solving mechanism applicable just try your 5 pieces in 6 slots until one presumably works.
It's a tough level, sorry. :(
Nov. 04, 2019
Game says 5 minutes but so far its taken me 22 years.
Oof time sure flies.
Oct. 08, 2019
For anyone struggling on the 3rd ending (as in, ending 1), the trick you need to figure out is before you choose paths. Being more precise would only cheapen the experience so I won't.
Sep. 16, 2019
I feel like either the way I did stage 15 was a glitch or something is wrong. You can't push the exit but boxes can? What?
Sep. 06, 2019
Well I just blue myself.
Sep. 03, 2019
The secret of level 17 is to not open every key and press the most recently available switch at the first opportunity. You need to strategically not hit things.
Sep. 02, 2019
Hours means actual hours! Today was a good day.
I feel like "down" would be a valid input for jumping down in addition to x and j.
Eddy remember to wake up BEFORE September ends.
Aug. 22, 2019
I've yet to figure out the differences between the foods. Does something happen bad if you only have hamburgers?
Aug. 21, 2019
The punching instead of running thing needs fixing, but at this point a nerf isn't what's called for. I would buff walking to be at least equal in terms of distance per stamina.
Fixed it. Punching does not have an advantage over running anymore. Thanks!
Aug. 19, 2019
5,7 from door, RRDRULURRRDLUURR I think that gets over what you were talking about on that stage HorstSchlawutzke
The way I did stage 17 completely disregarded the spike switch, and in hindsight the stage is WAY easier if you do use it.
Aug. 17, 2019
I spent longer on stage 17 than I would like to admit, but eventually I ran out of dumb.
For 1-11, every time you respawn you get a cat on ALL activated flags plus one other. If you activate flags with two cats at once then die without touching other flags you can get more cats. Also you can push dead cats through spikes and if they hit a flag they come back to life. Before you get the rescue on that stage you should start a life with 4 cats total.
Aug. 15, 2019
This game makes a strange statement about the value of playing video games.
Aug. 10, 2019
If coming up with ways to make a sequel, may I suggest knock-out blocks? If you have some number of times per stage you can destroy a block and you have to decide when to use it when unfolding a piece that could add a much needed tactical element. Or some blocks that you don't need to fill and if you unfold something into it creates a hole there. The current stages have a lot of symmetry and that puts an effective cap on the potential difficulty.
Great idea I might try this out. Thanks for your input!
Aug. 06, 2019
Correction, my issue was that I can't cast fire where I want it unless I put ice down and stand on that first. F Bees.
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