Kenaron's Comments

Game comments and reviews

Warper

Nov. 19, 2019

4

I'm on outskirts 20 and have tried, through brute force, every possible combination of moves and can't get anywhere.

Just Slide

Nov. 10, 2019

1

Figures the one that I would get stuck on for days was the last level.

Developer Reply

I was also suck for days when that level was in design stage.

Mars Power Industries

Nov. 05, 2019

2

According to an internet web crawl I'm the only human being on Earth who can't figure out stage 24, which looks like an exercise in brute force because there is no coherent problem solving mechanism applicable just try your 5 pieces in 6 slots until one presumably works.

Developer Reply

It's a tough level, sorry. :(

Mars Power Industries

Nov. 04, 2019

63

Game says 5 minutes but so far its taken me 22 years.

Developer Reply

Oof time sure flies.

A Grim Chase

Oct. 08, 2019

-3

For anyone struggling on the 3rd ending (as in, ending 1), the trick you need to figure out is before you choose paths. Being more precise would only cheapen the experience so I won't.

A Grim Love Tale

Sep. 16, 2019

-1

I feel like either the way I did stage 15 was a glitch or something is wrong. You can't push the exit but boxes can? What?

blue

Sep. 06, 2019

0

Well I just blue myself.

Doodle Alive

Sep. 03, 2019

1

The secret of level 17 is to not open every key and press the most recently available switch at the first opportunity. You need to strategically not hit things.

Hasty Shaman

Sep. 02, 2019

1

Hours means actual hours! Today was a good day.

Hasty Shaman

Sep. 02, 2019

7

I feel like "down" would be a valid input for jumping down in addition to x and j.

Hasty Shaman

Sep. 02, 2019

3

Eddy remember to wake up BEFORE September ends.

Super Ordinary Joe

Aug. 22, 2019

2

I've yet to figure out the differences between the foods. Does something happen bad if you only have hamburgers?

Super Ordinary Joe

Aug. 21, 2019

0

The punching instead of running thing needs fixing, but at this point a nerf isn't what's called for. I would buff walking to be at least equal in terms of distance per stamina.

Developer Reply

Fixed it. Punching does not have an advantage over running anymore. Thanks!

5 Step Steve

Aug. 19, 2019

1

5,7 from door, RRDRULURRRDLUURR I think that gets over what you were talking about on that stage HorstSchlawutzke

Brain Preservation

Aug. 19, 2019

-1

The way I did stage 17 completely disregarded the spike switch, and in hindsight the stage is WAY easier if you do use it.

Brain Preservation

Aug. 17, 2019

50

I spent longer on stage 17 than I would like to admit, but eventually I ran out of dumb.

5 Step Steve

Aug. 17, 2019

2

For 1-11, every time you respawn you get a cat on ALL activated flags plus one other. If you activate flags with two cats at once then die without touching other flags you can get more cats. Also you can push dead cats through spikes and if they hit a flag they come back to life. Before you get the rescue on that stage you should start a life with 4 cats total.

Super Ordinary Joe

Aug. 15, 2019

0

This game makes a strange statement about the value of playing video games.

Unfold

Aug. 10, 2019

5

If coming up with ways to make a sequel, may I suggest knock-out blocks? If you have some number of times per stage you can destroy a block and you have to decide when to use it when unfolding a piece that could add a much needed tactical element. Or some blocks that you don't need to fill and if you unfold something into it creates a hole there. The current stages have a lot of symmetry and that puts an effective cap on the potential difficulty.

Developer Reply

Great idea I might try this out. Thanks for your input!

Correction, my issue was that I can't cast fire where I want it unless I put ice down and stand on that first. F Bees.