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Kenetic's Comments

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Monsters In The Dark

Play Monsters In The Dark

Dec. 13, 2013

Rating: 0

Level 17: remove the left crate and drop the bomb into that slot. Roll the monster over the slot, and blow the bomb to launch monster into the light.

Castaway

Play Castaway

Dec. 12, 2010

Rating: -8

Where are the sand snakes? I've finished 3 quests and killed a bazillion sand beetles, and the next 2 quests require snakes, but there aren't any on the beach, just more beetles.

loops of zen

Play loops of zen

Sep. 28, 2008

Rating: 0

Good game. One UI feature I'd like to see added is the ability to manually mark a tile (e.g., change its color by shift-clicking) to record the fact that I'm certain of its position, so I don't have to waste time re-confirming tiles I've already confirmed.

Fluxion

Play Fluxion

Jun. 28, 2008

Rating: 0

This game is ok. The biggest annoyance is that to aim at a target, you have two bad choices: 1) hold the mouse far away from you for good aim, but fly quickly right towards the target; or 2) hold the mouse close to you so you don't move (much), but then you have very poor aiming control.

Hedgehog Launch

Play Hedgehog Launch

Jun. 24, 2008

Rating: 0

Way too random.

ZunderFury

Play ZunderFury

Feb. 22, 2008

Rating: 0

A simple but very well done game. Nice clean graphics and smooth motion. Good fun.

Pillage the Village

Play Pillage the Village

Feb. 16, 2008

Rating: 0

Decent idea for a game, but it has some technical problems. As levels increase, it freezes more and more frequently; by lvl 34, it's freezing multiple times per level (in Adobe Flash Player 9,0,115,0 and Firefox 2.0.0.12 on Win XP SP2). Also, the mouse control for throwing is annoying -- you have to move the mouse so fast that sometimes the game isn't fast enough to detect the motion if you don't move long enough, but if you move too long at that speed you go out of the window. Quickly thrown villagers sometimes leave behind parts of their images that don't get erased. And sometimes the game seems to get confused about where the ground height is; a villager can appear to land on an invisible platform in mid-air, and then walk along it.

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