@Brax Mine was a bard up till lvl 13 where I waited for him to get +75 to all gear. Then I switched him to a Wood Elf Rogue. He now hits for about 1.3k damage per strike and atk's atleast 50% faster then the bard. Killing 150k hp creatures nets you almost no experience so getting high lvl gear will actually make you lvl slower since you fight stronger monsters. I had a character that had never been a bard lvl to nearly 15 in half the time it is taking a bard to get to lvl 14
I was thinking maybe the best way to fix this games experience drop off would be to add 1% of the monsters health as experience. Currently I am fighting monsters with 150k-70k hp. Thats 1,500-700 exp per battle. Currently I am not getting anywhere and it is kind of frustrating.
Hey shopkeep I just randomly came across a +9 captains hat of uselessness and a drunkards lung how much can I get for these random items? 3k per. WHAT!?
Some of the names of spells and equipment are getting stuck behind the map or enemies hp bars. Not sure how you would fix this but it would be nice to be able to read my equipment's outrageously long names.
Another glitch I found is that your character can only hold his base strength in items before going back. It says I have 12 (34) str but I can only carry 12 items before he returns to town ,but I can still get items from stuff I kill on the way back and his encumbrance bar is no where near full.
I really like this game only problem I have with it is that the experience rate doubles each time and the monsters you fight start falling off in experience. Its hard to get past lvl 12 or higher because it can take a number of days not hours.