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Egg Knight

Play Egg Knight

May. 28, 2015

Rating: 0

Many of the spells are useless. The damage spells do so little that it's more effective to bring more defense. The single heal is so small in comparison to knight hp with a long CD that can't be shortened. The party heal tends to outstrip the amount healed quickly, making the single heal useless past the beginning Permanent buffs/debuffs are annoying. At one point, I had one enemy left that had buffed itself so high I could only do 1 damage at a time. This enemy could barely scratch me, so I spent about 10-20 minutes pecking at the enemy with 1's til it fell over. Buffs/Debuffs should have some amount of time they are applied to prevent insane buffage Overall, good game, but needs polishing. Keep up the good work

Egg Knight

Play Egg Knight

May. 28, 2015

Rating: 0

Char limit is dumb. Double post New knights come in at level 1 until late in the game. This wouldn't be much of an issue if 3 of the 4 you use for half the game are squishy DPS knights. Try re-ordering what type of knights you get via the storyline to give more defensive ones earlier Later in the game, stun becomes a big thing. So much so that I often spent more than 3/4's of the battle time waiting for stun to wear off. We get a dispel spell, but it's CD is really long, even maxed out

Rawr

Play Rawr

Dec. 08, 2012

Rating: -3

Poison is completely over-powered.

Deep Sleep

Play Deep Sleep

Oct. 09, 2012

Rating: 1

Good sir, I must compliment on you for successfully scaring the living bejesus out of me and giving me a reason to listen to the games music. An amazing mixture of sounds and visuals that would have any proper gamer at attention and on edge.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Aug. 04, 2012

Rating: 2

Whee~ Come close to hitting wave 110 and the game just... Stops! Fun times ;_;

Zombie at the Gates

Play Zombie at the Gates

Jun. 22, 2012

Rating: 1

The lack of a jump button really hurts this game.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 03, 2012

Rating: 0

The difficulty curve in this game takes an incredibly sharp turn upon reaching Tarsus. So much so that, fights that would normally be somewhat difficult, become utterly impossible.

Relic

Play Relic

Apr. 26, 2012

Rating: -1

Very well done. Not amazing, but an excellent start. Could do with being a little longer, though, and the ending was kinna... Meh, but all in all worth the time to play. I look forward to seeing any future RPG's you put out. I expect great things.

Developer response from Hyptosis

Thanks, I wish ?I could have made it longer, yeah. Oh well. Thanks!

Crystal Story

Play Crystal Story

Apr. 10, 2012

Rating: -1

I'm currently most of the way through the main storyline and I've really only two complaints so far: 1) The Phoenix Flame Wall spell does an absurd amount of damage even when both defense stats are astronomically high (73MDef/72Def vs lvl 12 dealt upwards of 300 damage) and 2) Wind Shear is broken. Every time an enemy uses the spell, I can't deal damage. Period. The fact Cure doesn't fix this makes that spell alone change a somewhat difficult fight into "Oh-dear-god-not-there-please-not-there!" Aside from those two, loving the game. Could use a strike order bar or something, but not a big loss. 4/5

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Feb. 20, 2012

Rating: 20

Might wanna consider adding a Quality option for when the game gets excruciatingly laggy. It'll help mitigate the effects a bit.

Sky Defender: Joe's Story

Play Sky Defender: Joe's Story

Feb. 17, 2012

Rating: -2

Weapons need some serious re-balancing. The shotgun does absolute garbage for damage, the mini-gun has no ammo to speak of and the sniper... Has no use. Period. The primary gun is by far the best and most powerful gun of them all. Rarely do I stop using it save the very infrequent time I need to pop a shotgun shell out to disarm a few bombs.

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

Feb. 15, 2012

Rating: -8

Honestly, these energy/stamina games are extremely boring in their implementation. I have yet to find a single one that allows you to actually PLAY the game for more than twenty minutes at a time after completing the initial training. I can not fathom what develops see in games where the player is only allowed to play for an amount of time based on their level/stats each day.

Super Samurai Sweeper

Play Super Samurai Sweeper

Feb. 11, 2012

Rating: 1

Aside from the Archer companion being utterly useless, very well done. I'd like to see an upgrade for being able to see in adjacent panels from Forests, though.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 02, 2012

Rating: 1

Pretty damn good game considering it's only a demo. Kept me well entertained for some hours now. Though, the fact that -is- only demo kinda sucks, honestly. It had so much potential, but that alone killed it for me.

Canyon Defense 2

Play Canyon Defense 2

Dec. 09, 2011

Rating: 4

Sorry, Air units are far too powerful, and unlocking new new turrets every level is lame. Only got to level 6 and I'm bored.

Chronicles of Herenvale

Play Chronicles of Herenvale

Dec. 05, 2011

Rating: 14

Seriously, a lot of these games have amazing potential in a lot of areas. The images are beautiful, the game itself is intriguing, but the fact we have to wait for so damn long just to play the game really ruins it. You can play for maybe an hour consecutively when you first start before you end up waiting to play again. The point of games is NOT to sit around waiting to play, but to PLAY. Fix that little issue and you'll have an amazing game on your hands. Til then, see you on the dusty trail, boys and girls. I've more entertaining things to waste my time with.

Legend of the Void

Play Legend of the Void

Nov. 18, 2011

Rating: 1

Pretty good game. Very well done, if a tad unbalanced and short. If it was longer, it would be much better. Also, a choice of your second would be nice, instead of a constant warrior-type. Last, the Wolf Skin quest doesn't complete properly. It goes through the text and marks off the quest, but you never lose the furs nor gain anything.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 11, 2011

Rating: 1

Far too much grinding for gold, xp and souls. The fact I'm halfway through the game with about ten small markets and only get 30-50 gold a fight is ridiculous. To make this worse, nearly every building costs a small fortune. Souls do not do nearly enough for the time it takes to collect them. My damage increases by not even 10% with each upgrade, and that takes almost the entire island to gather. While I like the skill point system, it could do with some expanding. Bring some use to Defense and allow us to modify our stats individually to some extent. It has potential, but needs some re-balancing.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 14, 2011

Rating: -3

Too much grinding at the start, enemies do far too much damage, energy regen is wonky, armour is useless, weapons are too hard to find and those damn crows insta-kill with their stun. Congratulations, even less interesting than the first.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Sep. 04, 2011

Rating: 3

I'd highly suggest making the Pandora's Box loot actually worth the time and money to even try. As it is, there's no reason to bother as what you get pales in comparison to something like the Legendary Lure. Save that, excellent game.

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