This game has some surface similarities to The Last Stand: Dead Zone, which I still haven't totally gotten over (RIP Adobe Flash). One thing that I really liked about DZ that could maybe help make this game a little more interesting is the team management and gathering. During DZ missions, zombies would spawn in constantly (slowly most of the time, or a whole bunch at once during a swarm), so the goal was to gather stuff from the area and then get back to the entrance. Some of the daily missions in OAZ talk about "picking mushrooms" or whatever, but it's really just a 'kill all zombies' mission -- how about actually having stuff around the area that have to be gathered to pass the mission? Having a team also would help, you could have someone with gathering skills (improves the odds of grabbing good loot for example as they level up) and then a soldier class to stand guard and keep the zombies off them as they work.
@dederteee, I've literally only been playing this game for 5 days so I'm no expert, but maybe the event has to conclude to count? Whatever it is can't be too hard for more people to have that badge than the 'Grand Architect'.
@KeeberBvK I mean 'Dragon's Den', the island in the main world with the big dragon skull (gotta get Grizzly Bearington and then pay 1000 keys). It's not called Minesweeper in the game, but it is the same rules as the classic computer game.
@tramfanthe, I ended up on top of the 'Energy Spent' or whatever leaderboard without spending any premium currency, just knowing the rhythm of the game (use the energy lottery every 3 hours, 'Minesweeper' every six, keep an eye out for the little bug things, combine 5 or 9 or 17 things at once to get bonus conversions). But I only bothered because there were new badges to be earned, and I had the time available being it was the weekend. :/
@fistoz, the "Flashpoint" project by BlueMaxima has a working version of Cube Colossus (and most every other game that is no longer working here that I've looked for as well).
The way I got the badge was pretty straightforward: start with money missions and investing in businesses, and it snowballs from there since money buys patsys (+success on missions) and equipment (+defense against attacks). Not as long a "medium" badge as some (looking at you, Gemcraft...)
A solid start, but I'd rather have W be jump, and S for going into pipes. Also, it wasn't clear to me until I figured it out the hard way that dual-wielding weapons decreases jump height.
This game would be better if some of the jumps were just a little less pixel-perfect, and if the strength of throwing could be controlled as well as the angle (I just want to gently toss the torch onto the next platform, not fling it over and into the pit).
Some of the more headscratch-inducing interactions: 1) Took me a bit to realize that you drag items from inventory, rather than clicking in the inventory and then in the main screen. 2) The scissors aren't used to cut down the key, they're used to cut the tape on the doors to open the room where you find a knife which you use to cut down the key. 3) Not sure how I was supposed to know to put the bowling ball (?) under the drain pipe (?) to get a key -- this was the one step I needed to see the walkthrough to get.
The engines turn the wrong way to roll the spacecraft. When I press the 'A' key, the spacecraft rolls left (okay), but the engines pivot such that the left thruster is pushing up and the right thruster is pushing down, which should roll the spacecraft to the right.
Sad. RIP kongregate