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Kerbouchard's Comments

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GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 08, 2015

Rating: 0

They earned my Kreds on the last editions of this game. Willing to pony up. Glad I had 75 kreds sitting in my account.

Reactor Incremental

Play Reactor Incremental

Feb. 04, 2015

Rating: 2

Having a shorthand of the reactor configuration on the main screen would make it easier to share screen shots with other players so we can compare apples to apples.

Reactor Incremental

Play Reactor Incremental

Feb. 04, 2015

Rating: 0

Spacebar to quick pause the game.

Last Town

Play Last Town

Jan. 09, 2015

Rating: 0

I wanted to like the game, but I couldn't keep playing. The slow speed killed me.

Kongai

Play Kongai

Aug. 29, 2014

Rating: 2

Absolutely no one around: http://i.gyazo.com/c95f2c17c30f5b966b991964fbbc6467.png

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 30, 2014

Rating: 4

For people who like to play around and tinker with things, it would be nice to be able to tell a manager to "stop managing" for a bit. Let us click the progress bar and pause a particular shop until we choose to click it back on. Would give us the chance to experiment a little more with what some of the shops besides bank and oil rigs after you get 200+ of everything.

Sky Island

Play Sky Island

Jun. 26, 2014

Rating: 3

Novel concept. Great potential. The interface and learning curve were too steep for me.

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Jun. 02, 2014

Rating: 1

Why does axis inversion not work?

2048 Flash

Play 2048 Flash

May. 13, 2014

Rating: 0

Interface is too slow. Already used to the speed in iOS and this felt like molasses.

Aether

Play Aether

Jan. 05, 2012

Rating: 1

Yay for no badges! Would not have suffered through that otherwise.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 14, 2010

Rating: 1

@Mantil: He made the request for a reset skills button. I would heartily agree with this, though I can see the argument made for forcing one to choose wisely. Perhaps a good compromise would be that reset skills could actually cost some skill points. Something like 1 s.p. for levels 1-10, 2 s.p. for levels 11-20, and 3 s.p. for level 21+. This gives us to option to try something new without starting over, but does impose a cost.

Kongai

Play Kongai

Feb. 04, 2009

Rating: 0

FWIW: I think the best way to deal with people who use up the clock is to incorporate a reserve timer. You get 30 seconds on the main timer (the one that is 60 seconds now) and 30 seconds on a reserve timer. After the main timer counts down, you go to the reserve. However, each time you make a move in under 10 (or 15) seconds, one second gets added to the reserve with a max of 60 seconds on the reserve. This would cut the average time spent per move waaaay down, but allow you up to a minute or more on really tough moves.

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