Kestrosphendone's Comments

Game comments and reviews

Siege Of Troy

Sep. 21, 2012

1

nitpick if anyone cares: Humans will intuitively notice when gravity is incorrect in animation. If the arrows are falling 15 meters approx from the scaling of the characters, they should take a little under two seconds to fall when fired straight. the fast gravity makes the bow incredibly unsatisfying (especially when coupled with the speed of the draw)

MissleWar

Aug. 21, 2011

1

glitch where two gun barrels will appear if you hit "retry", shots left and the other stats seem to be broken, and the game would be much better if the gun only fired one shot at a time.

Eternal flow

Aug. 17, 2011

-1

All of the upgrade options in the game were a bit overwhelming at first, a simple tutorial that points out which items are beneficial and which ones are not would be very helpful. I thought the idea of having to upgrading your enemies was very interesting.

Droid Assault

Jul. 18, 2011

0

level 27 is obnoxiously difficult, it took me over ten tries to beat it with a max damage lightning gun, I beat 28 & 29 on the first try. The ability to increase one's hp (armor doesn't seem to stop bullets only collisions) or the ability to shoot off screen would serve to balance these issues. As it stands I had to wait in a corner until the lag allowed me to carefully snipe individual turret enemies in slow motion.

God of Chaos WIP

Jun. 14, 2011

-2

the screen shake with each lightning bolt will get annoying fast if it can be used rapidly

zombie guard

Jun. 13, 2011

4

I appreciate the fact that you can see the stats of each weapon, the music loops far too quickly though. A visual change to the palisade when it upgrades would also be a welcome addition.

Mech Front

Jun. 12, 2011

0

The game can be muted on the options screen from the main menu

Mech Front

Jun. 12, 2011

1

A speed up button has been added to the combat screen, and several glitches have been fixed.