I think you should do something with joy and identity. Maybe joy and identity should give some bonuses. I want to say that culture system is annoying, it should be easier or more interesting.
VOTE HERE!
One thought I had was to make joy and identity have a greater effect on culture and wealth a much lesser effect. For trade, a balance of wealth and availability makes sense - although I still might weight them differently. For culture, wealth is inarguably less important than a sense of identity and people's general happiness. When I get it it, I'll announce it and maybe that will help.
Ah. I understand. But you wrote "costs a litlle bit force" on trading and "cots a lt of force" on occupation. In fact it needs more force to trade, at least in the begining.
HOW TO TRADE?! I only can occupy, when i have nore force than system have and include, when i have more culture than system have. But i never seen word "connected" in systems screen.
Your trade and force must both exceed the system's trade in order to be connected. That is, you have to be able to support the system's demand for trade *and* defend any trade routes from pirates.
"today i logged into game and found that during the night it self-farmed 10 baubbles + 45 keys, yet i didnt received achievements for getting 10 baubbles and 25 keys..."
and more shard drops effect on hammer dont work
I think ore finding chance should be calculated each inch, not each click, beacuse there is almost no sense of upgrading a shovel. And workers may dig instead of collecting.
As is written in the description:
[Coins ranks]:
– wood (100)
– bronze (100)
– silver (100)
– gold (1000)
– platinum (1000)
– ruby (1000)
– emerald (1000)
– sapphire (1000)
– diamond (1000)
– antimatter (∞)
So the gold cap is 1k not 100.
Sorry for that, that's wrong description. It deals damage to single enemy, but this ability have low cooldown