Saved last night after making some progress and making a bunch of research. Now the game jumped back quit ea bit to an earlier point despite the auto and manual saves. So if you want to be able to keep making progress...gotta keep the game open. Otherwise, what is the point? Shame because this was turning out to be a nice little game.
There is clearly a single line of a path you can take for any given level. Any tiny tiny tiny TINY TINY TINY bit of a derivative from what the creator intended for you to do in order to win. You seriously have less room than a hair thin right rope to walk on.
Found some bug. I had swapped to a different tab to do something in another game and came back to this one, it put me into the negative Hundreds of thousands in like 5-7 minutes with having just prestiged.
After having played both chapters for a time, I do see an imbalance between the growth of the character you play and the enemies you face. It appears to be more so in the first chapter. This imbalance actually comes to require a need for losing battles in order to gain the strength to overcome this imbalance. So strategy does only get you so far before you have to die. This to me is poor design choice. The concept is there and it does look good, but it does need more balance. 3/5
Spent plenty of hours playing, got to about lvl 320 and had 400 something prestiege points built up. I had several of the rare tombs and was going pretty well. I closed the game and came back to it later to find it kicked me all the way back to lvl 152, having removed ANY advancement I had done. This is very bad programming/coding. I like the game, but I cannot trust THIS version of the game and will see if it is elsewhere with some cheats or something so I can get back to where I was much faster. 2/5.
Autosave needs to kick off alot more often, and reputation with slime bank needs some updating. I woke up to find 10k slime coins (maxed out since no upgrade). I did a max buy of the upgrade to reduce how much gold I would need to earn to make 1 slime coin (17 levels). It didn't give me 17 levels of reputation, it had only gave 1, so I lost out on 16 levels of that reputation. I decided to do a refresh (cause auto save does take a bit of time to kick in atm) and hoped to still have that 10k in slime coins. Didn't surprise me to see it took me back to 8500. I know this game is still new and needs further development, but auto-save and reputation get upon multi-buy should function better.
Please fix pin fusing. Sometimes it will not work and just push the pins aside. Also, would be nice for a 'fuse all' button or something of the sort for when you had left the game running and find all sorts of alpha pins.
In my experience, it tends to give low attack upon level up compared to health and defense. Like quite an unbalanced difference in rng for the numbers you will see.
Quad Uranium Cell - 44 heat per tick (2 for 88 when not next to eachother)
Advanced Heat Outlet - Moves 336 heat into itself each tick.
Advanced Heat Exchanger - Moves up to 609 heat per tick.
Advanced Heat Vent - Lowers heat of itself by 152 per tick.
Somehow the 2 quad cells are able to add more heat into the reactor than the outlet can take into itself. Can someone explain this to me?
I feel as though time goes by a little too quick. Makes it really hard to get the money to purchase things. Either that, or lower the price of items. You should also be able to sell furniture as well as buy more painters. Other than that, I don't really have any other notes.
I'd set the timer for the positroium to at least 5 seconds (10 would be better. for the sake of spamming positronium and purchases). There needs to be a save feature as well.
I just purchased the search ex-girlfriend lab tech process. Game is now bugged. I had dropped to -10T of whatever the points are called (data points?). My resources also dropped to to -M resources, except the ones from lab technicians. I am playing on chrome.
ok, will do when i get the time