Glitch report: 2x speed does not make spells faster. For instance, it's much easier for enemies to leave spike because they walk faster but the time between each hit of spikes is the same.
There appears to be a glitch when resting. When I rest at my house it says I should lose 22 stress but I only lose 21. This might be a rounding issue and it may have other affects outside just resting.
Pretty annoying, I beat the game just now but my internet connection was down for a minute. because of that I didn't get the medal for completing the game. It would be alright if I had just saved but I hadn't saved since less than halfway through the game. I understand that I should save more often but that shouldn't be a problem AFTER I beat the game!
Lol, all these people using just the archer is cool but what I loved is using just the King! I did use the passives from the priest but that's it. KING PUUUNCH!
I think this is a little too easy, as well as too short. From what I've seen, it's possible to kill any of the enemies in the game by level 8 (or it would be if you could get to the before level 10). I didn't do it until level 13 because I got all 5 talents in the wrong tree first but if you just spam frost nova, adrenaline rush, cold blood + normal attack, and magic dust you can kill anyone without them touching you.
The button lied to me. It said that all the lines up until that point had been on one line but he said:
"..................................
..................................
.................................."
On a single button click!
@yaddah Dude, it's the last level on the highest difficulty, obviously it's going to be tough. My strategy for most levels is just to go after enemy cells right after they took them over because they'll obviously have few defenders.
Overall a good game but I was dissapointed by the speed of the game as well as the difficulty. I know there were higher difficulties but they didn't make the levels challenging (they were harder, but that should be IN the level design), just annoying as hell.
Fun use of about an hour to complete all three difficulties. I'd love to see a multiplayer aspect in future versions or at least a stronger AI because I think the game itself has a lot of potential but is being brought down by the limited challenges. It would also be cool to have players make custom setups for matches that could put you at a disadvantage or could even be a puzzle to solve.
Great game besides the terrible targetting system. When all my turrets are in range of the enemies about to reach my base, most of them will attack other people, allowing them to pass by unscathed instead of being killed easily...
I figured out some beast upgrade stone requirements. These could be wrong and it MIGHT be different depending on the order of your colors of stones but here they are:
Tier 1 -> Tier 2: 250 stones
Tier 2 -> Tier 3: 550 stones
Tier 3 -> Tier 4: 1210 stones
Tier 4 -> Tier 5: 2680 stones
These values were for medium difficulty setting though it might not matter.
I really like this game. The only problems I have found are that: 1) The targeting system is pretty bad. Your towers don't specifically target ninjas or people with gems. 2) You can't reset your upgrades. I highly dislike the idea of being required to start a new game if you want to change what tower you're focusing on.
Really fun. It took me so many tries (100+) to get gold on 16 but besides that it wasn't really that difficult. Not that every level needs to be incredibly difficult as that would put off people who don't want to be forced into being perfect. Difficult and fun enough to keep me playing without being so difficult that I stopped (except 16, that one I came back to later XD).