Weekly updates are fantastic; I'm pretty sure the dev would be updating every day or two, but he doesn't because he's probably too busy playing and enjoying his own game. And you can't blame him (;
Good game, but distinguishing between green, blue, yellow, and each of the mixes when all on one screen or really close to each other was really painful :(
I wish there was more options when it came to buying units. I can either buy 1, buy as many as I can given my resources, or buy enough to unlock the building upgrade. What if I wanna buy 10% or 25% of max? There should be more flexibility; other idle games have options like "buy 10/25/50/100" and it works well.
I love these new, complex clue types, and can't wait to see more levels as well as even more clue types. Still, 110 levels and no guesswork! Fantastic.
Is there a way to know what levels have been replaced? I only check the level number for new levels, but since eye + square (maybe my favourite clue type) was apparently removed (for now), some of the earlier levels are new.
@Rellian Yeah, it looks like some of the levels have moved forward a bit. As for 68 (which was 67 when I played earlier), the real challenge for me was also at the last 6 uncertain tiles. As far as I know that's as far as logic can take you. The rest is guesswork. The level needs a fix.
I really like how unique of a spinoff this game makes. I wasn't hooked at the start with the initial 3 basic clues, but once the [square + eye] clue appeared, I was excited to continue. The larger clue blocks were also an interesting idea, and although it took me a few levels to pay more attention and stop overlooking blocks in the line of sight, I really liked it. Every level did, in fact, require zero guesswork, and I liked how they all seemed to begin with one or two spots which were guaranteed to have or not have a bomb, and the rest sprouts from there. I also liked how the level rotates if you click on a bomb, making it harder to turn your failure into a hint (good if you don't want that extra hint). I'd love to see more levels, and even more hint types (Maybe even the "lonely mine" heart hint) integrated into the levels.
5/5 Really cool game! Last level was a little tedious though, but I did like how it wasn't just a simple "grab and go" solution (well, at least mine wasn't), and you had to position it in ways that you can lean it against the ledges then give a final push up.
Great game with a great concept, but this is the 3rd time I've come onto the game and had my save data reset. Only now after completing the tutorial for the 3rd time I checked the update log and read that the game has an issue where it doesn't save progress on Safari, for Safari users such as myself.
This is a bit annoying, as the 1st time I only played a couple levels (and reset cookies a week later, which i thought caused my data loss), and yesterday I finished all levels in the 2nd sector. It wasn't much progress, but, for the sake of other Safari users, we likely do not read the update log every time we play a game. As such, could a message or some other notification please be present in the starting screen until this month long issue has been fixed? It'd really help us out and save us some time.
I dunno where to post spelling mistakes (the unintentional ones, at least), so I'll just post them here, incase the Developer notices.
Kaine's Abductive Reasoning skill mentions "a logician could infer the "possibilty". It's missing an "i" at the end, which is hard to notice.
Level 47 (main campaign, and plus 100) I think it is, with the Ouija board, says to find "an Ouija board". In actual fact it'd be "a Ouija board", because Ouija is pronounced "Weeja" or something along those lines.
This game is fantastic, and I love the uniques touches that have been incorporated :D
This game really needs the option to rotate items when purchasing them, before placing them down. It gets annoying when I have room for an item only when its rotated 90º, but I have to move everything around first to actually position it, THEN rotate and move everything back.
It's not fun when you have to do Endless drunk with your highest score of 48 wobbling in your face, especially when you get 48 a second time. It is fun, however, when your next highest is 62, though :)
15, 25, 58, 160. Quite a fun and interesting game. Fourth level can do your head in a bit though. I'm definitely not trying it on the watery-ish version.
A really well-made game. A simple and fun platformer that is super calming and relaxing. I did get stuck in the area where you can't see the walls/floor, unable to move, though, requiring me to return to my previous save point. I really like the exploration aspect of the game too, and many people may disagree, but I also like the wall-jumping aspect (I don't get how others seemed to find it difficult...?).
A pretty fun game. I really like the inclusion of buttons in the third world, but I'm not too big a fan of how leaning against a wall makes you almost completely stop. There are also a few levels where the A+ time seems a bit too easy, such as level 36, where the A+ time is 28 seconds, but I got 13 seconds on my first completion.
Sorry about that. A few people seem to have this issue, not sure what the problem is