Gets very boring once you have the 30k ship. Read top comments for what needs to be done. 1/5 for rate-whoring, let the users decide what to rate your game.
Maybe there should be a way to disable certain creatures.
I keep scorpions at home and I feel guilty every time I blow one up with grenade on this game.
Oh my goodness this game is so incredibly boring. All you do is sit clicking at their castle and the enemies, killing them as they spawn, the levels take way longer than they need to, regardless of how you win.
Quickest way to get badges:
Join a newly reset server, with a low tick rate (<500 ticks at 2 ticks/hr or something).
Blast through the tutorial, this should take a matter of minutes.
Build troops until you have 10 of each for the first badge. (You may quit at this point, the next badge takes a while).
First off, build gold and lumber production things (the second 2 lines in structures), your priority is maxing these out.
Now, each day, on your castle, click tokens then free tokens, click all of the links and vote for battledawn at each site.
Every 24 hours you repeat this you will net 24 tokens, when you have 100/130, spend them on gold and lumber. Within a few days you will be able to max out every building. [+] this to help other badge hunters.
I feel like it could have done without the pillars whizzing across in the foreground, quite distracting. Other than that, a fun little time waster, definately enjoyed getting the badge and card. Good job. :)
Actually a pretty fun game, once you understand how this genre works. The idea is to have this running in the background while you do other things (working, chatting, playing a different game, whatever) then come back to it when things are done, try making friends and joining a league. Once you get into the game style, it's really enjoyable.
To explain to people what 'asynchronous multiplayer' is: This means that unlike normal multiplayer games where the gameplay is live, you play against recent ghosts of other peoples cars which are stored on the game server. It retains the elements of competition, and means no latency (lag) between your gameplay and others.
A lot of fun to play, a great take on the somewhat exhausted TD genre, usually I would dismiss every TD game, but this has held my attention for hours. Great job.
For people struggling on the last level heres a tip, build collectors towards the 'canyon' in the middle and position 2 mortars above the canyon, they will hold back the creeper indefinately, giving you time to build tons of buffs and cover the area with collectors, then just build mortars/blasters and march them forwards a bit at a time.
Got all the badges in like 1 hour...
Insanely easy once you obtain most upgrades, but undeniably fun.
Couldn't say I'd do it all over again, but theres some fun ideas in there and its kinda satisfying blasting bunnies with a shotgun. :]
Worth a play.
4/5
Too short, not enough substance.
A fantastic concept though, just make it 4x longer and add some more ideas.
Another sucessful step towards the Heavy Rain type of gaming.
Glitch on epic (and possibly all other bosses), use stealth to get behind him then just use bombs and recharge energy until hes dead.
A decent enough generic top down shooter but not enough to keep me entertained for more than 30 mins.
Horrible level design, extremely generic and no evidence of effort. Blocky graphics make it look a little more stylish at the expense of making the dev look lazy.
Trying to charge for a flash game? You disgust me, I wish misfortune upon the dev for the crime against casual gamers he has commited, and shame on you kongregate, I thought this was a community, not a heartless business.
-spits-
Good day to you sir.