The MP system kills the fun for me. I much preferred the cooldown based system from the first game. I understand it adds a layer of "complexity" to the way you can program your skills, but being constantly out of MP and having to rely on 0MP skills forever makes it not fun.
Amazing puzzle game, didn't make much use of the note taking thing because I never noticed it until very late.
My godawful colorblindness made it very hard to differenciate the blue block arrows with the neutral ones. A colorblind mode with a color/symbol association would be great.
I can't wait for a sequel, 5/5.
As with the first one, you did a fantastic job. The puzzles are fun, intuitive and the mood of the game is simply amazing.
My only complaint is that the green(? not sure, am pretty colorblind) hooks are sometimes a bit confusing visually. Nothing gamebreaking but it sometimes made levels harder than they should be for seemingly no reason.
Had an absolute blast playing what little content is currently available. Hope this game expands further and evolves into a wonderful game!
Hell, if that thing became a full fledged game I would definitely pay a good price for it.