It's not really a "game" is it? I suppose it would familiarize one with the ingredients, but no amounts are given. Also, why are we dirtying a bowl with fish sauce if we're just going to dump it into a larger bowl? Speaking of fish sauce, a little goes a long way, and there appears to be a LOT of fish sauce going on here. Whoo!
I love room escape games. I like the music and the atmosphere of this one. I did NOT like the long pauses before I could explore a room or before a puzzle opened. This was super annoying and I could probably have accepted the other flaws if not for the ponderous gameplay.
You can use the Whirld system to create maps in Unity and export them. More information is available in the FAQ: <a href="http://bit.ly/pPNE25">http://bit.ly/pPNE25</a>. I should have a map editor working in the next few days depending on how things go. It should be much easier to use than Whirld (and integrated completely into CC).
I love the concept, look and feel of this game. I would play more often except that there is such a huge disparity between the nearly-stock cars and the heavily-equipped cars. Sometimes I'm dead before I was even aware I was being fired upon, and some cars I can barely scratch. Better equipment should provide and advantage, but not overwhelming superiority. When there are more players perhaps there could be a division by cost or something.
I liked it well enough. It made sense and all. It was a little tricky that an important item had to be assembled on the cabinet, and that the process was a little fussy.
The whole thing with the gray box was nonsensical, it was odd that the cabinet didn't open, and annoying that the remote cannot be used. Technically well done, but flawed as an escape game.
Silly people: the Cthulu mythos is FICTION and has never been presented as otherwise. I can recall no mention of satan in all the books, and many of you lack even a basic understanding of the religions you claim to follow. If a card game is going to send you off into the abyss, you were very likely on the brink anyhow. Glad to see tha artwork - great job on the tweaks.
Regardless of what you want to believe it represents, the pentagram was thought to be protective because of the mathematic perfection of a 5-sided star composed of 5 equal lines. It was falsely associated with demon worship by a popular religion in order to get people to join same. Bummer about the art. I've reallt enjoyed the game.
I like escape games, but this one is not great. The art is too stylized, the clues too small for a static view, and some of the puzzles don't make muuch sense. Whenever I see poor grammar or spelling, I expect breakage.
You can use the Whirld system to create maps in Unity and export them. More information is available in the FAQ: <a href="http://bit.ly/pPNE25">http://bit.ly/pPNE25</a>. I should have a map editor working in the next few days depending on how things go. It should be much easier to use than Whirld (and integrated completely into CC).