We cannot click on the bottom part of the Boutique / Cafe icon, where the price is. So there is a part of the interface where we look at (the price) and another part where we have to click... but the whole part is selected with a red border. Besides, when inactive black & white are greyed, they don't change at all.
It's a good game. But for now, the game feels like you have plenty of possibilities, but a lot of levels are designed to have only one solution (or rather force to use one kind of trap), such as "spaming spring traps everywhere" (level Heroes Must Die which unlocks the spring trap) or "you can succeed only by using demons" (level Arena which unlocks the demon trap). It makes sense on the level designer side, but not on the player side. Yes, there is a specific trap unlocked for this level, but it doesn't mean automatically that the only way to succeed at this level is to use almost only this trap.
It could be achieved with a mission / quest system for the level (or even a simple textual description) such as "use at least 15 spring traps on this level".
So players will understand they HAVE to search for a solution you created the level for (like a puzzle game), rather than making 20 tries with solutions which cannot succeed (like a sandbox game).
I almost finished the game 3 times but there is no autosave... 1-cat on the keyboard, 2-PC reboot, and 3-misclick, each time I lost my game...
+1 for autosave
You have to write "super mario bros 3" instead of "super mario bros", and "zelda 1" doesn't work, you have to write "zelda" instead ? There is a lot of problem with numbers you have to write or not to write...
When one of your knights go back too far, he disappears. The menu to call the knights have disappaear too. So, I can't beat the level, because I need my two knight in the enemie's castle... T_T
Nice idea!