So the final mission would be a cake walk if I could just throw out all the cards from that deck I would never play. Really all comes down to my initial draw.
Although this is definitely a clever idea, I am not entirely sold on it. My favorite part of BTD has always been the end game where I have six supermonkeys and can just annihilate anything. This game ensures that I will never get that feeling for days if not weeks while I try and research supermonkeys and their buildings. My biggest problem with the game, though, is the repetitive slog through the first eight waves of the same map. There are holes of unconquered tiles within my city simply because I can't bring myself to play that same river tile again.
When I play in the Arena, I only get a win streak after winning two battles in a row. That means that I can win all ten of my arena duels for the day and still only get a 9 win chain. Is this a glitch or an intended effect to force me to use battle scrolls?
Neither/ But it is a throwback to when there used to be less of a limit on the PvP battles you could do per day. Still, doesn't hurt to become Royalty1 and use a scroll now and then. :D
So, there's nothing wrong with the music but I'd sure appreciate a mute button so I can have this run in the background and still watch youtube in a separate tab.
I asked this in my local chat and no one knew, so I ask a wider audience:
If you have multiple copies of the ally card "The Notch" in your deck, do the bounty counters for all the copies stack or are they tracked separately for each card?
One more recommendation: the current gouge for this game is that the ratio of cost:reward is pretty much the same throughout the issues. This rewards people for just re-playing issue 1 over and over again and discourages people from seeking out battles they may not when.
Solution: exponentially increase the cash and xp reward for battles with higher energy cost. Winning one 45 cost battle should grant significantly more funds than winning three 15 cost battles because it requires greater skill and risk. This will encourage players to seek out more difficult battles instead of just doing the same ones over and over again.
Since any TC themed game is going to result in a lot of un-needed cards, the game should have a way of returning them, either for money, energy, or trade. It wouldn't even need to be significant, just a way for me to get rid of all of the worthless cards cluttering up my collection.
Neither/ But it is a throwback to when there used to be less of a limit on the PvP battles you could do per day. Still, doesn't hurt to become Royalty1 and use a scroll now and then. :D