Traps are excessive difficult to pass and do way too much damage. Feels like pixel perfect gaps. Unfortunately most of my deaths are to traps and its incredibly frustrating to lose a great run to an impossible trap.
The card opening should not be random. Random card opening combined with huge scaling per cost of opening means there's a high probability of being stuck with 1 card left for a long time... like me.
Incredibly fun game, but not enough content. I can see the update change log and you're fixing too many bugs that are not a priority. You've got to release more content soon or else you're gonna lose a large majority of your players due to inactivity. You've got a fantastic base game, just add some more fish asap.
Good point and I really do agree with you on the consequences. It's unfortunate I may drive away players but I want to stick to my long term goals right now. There are a lot of incremental game concepts I want to explore and this is just the tip of the iceberg. In order to test them all out I really need to stick to a strict prototyping schedule. I VERY MUCH appreciate everyone's responses and open communication with me and I look forward to sharing new ideas with you all.
At 0.2 km per upgrade and an incredibly high scaling for cost, there's no way I'll reach light speed in a reasonable amount of time. Even for an idle game that's way too slow for an average gamer.
Come on man, I clicked reset out of curiosity and went completely back to 0 without warning and without reward. You just figured out the quickest way to lose a player.
I'm really enjoying this game, and I keep coming back daily to see if there are new waves added. This is a great game, the reason it has a low rating is ONLY because there aren't enough waves. Skip all the other stuff you're doing and just add on another 50 waves increasing in difficulty, feel free to use the same bosses, don't fret too much about perfect scaling either. Just get something out there before people fully give up on this, and then afterwards work on adding more content. Copy-paste some stuff my guy.
Thank you for your honest feedback, Im happy you enjoyed the game :)
Well, Im trying to make bug free but I want you guys to enjoy it the most.
If this is the case I will try to release more levels earlier than Thursday, maybe today or tomorrow :)
Pro tip: if sfc/usd conversation is really low, use the command "convert sfc #" to convert your sfc to usd, then reconvert it back to usd when the conversation is higher
I'm currently rethinking how do quests should work and what can I add there to make them more exp rewarding and less pointless.