Interesting. Haven't seen a game like it. It annoys me that labels take up precious instruction cache space. Labels shouldn't be on their own line. They shouldn't behave like a NOP.
You're absolutely correct. They're usually just sort of short-hands to do relative jumping, so they end up not having any actual memory address. I just did not have the time to implement it in that way.
Needs a lot more pictures. after a few playthough's it becomes too easy to recognize pictures you've seen before, even if the part you've uncovered doesn't look like the description.
I managed to break the sandbox: The button triggered column will no longer rise to full hight, and is half transparent. I think this was caused by sending a green bridge through the area that the lowered column used to block when raised.
You really should make redirect and start not count as a step, since they are no-ops. This is particularly useful level 8, which winds up being penialized if you don't split the rotate operation. This would also come up for level 5, and possibly others, except there the 10 thresholds are higher than they can be.
You're absolutely correct. They're usually just sort of short-hands to do relative jumping, so they end up not having any actual memory address. I just did not have the time to implement it in that way.