What is the point of making this a real-time building game? It forces the player to play at a predetermined speed, denying him or her of the freedom to set a personalized pace. This game to me is interesting, fun, and seems to have a lot of depth. However, it does not provide the same "reward" that other games will be able to immediately supply (emphasis on immediately). Other real-time games overcome this obstacle with multiplayer, making it worthwhile to come back.
We should be able to control how the map scrolls by clicking on the minimap to directly indicate where we'd like to view, a pretty standard feature in a game with a minimap.
I think I may have found a glitch: If I zoom in with my browser on the page I can see past the HUD and dulling effects of the screen. Everything past it is clear without the darkness.
Sometimes I find that timed bombs set at 4 seconds drop to 3.9 after resetting. I doubt it'd make a difference, but it's annoying to keep pulling the fuse back up to 4.
A unit counter would help. Also, there's no incentive for me to finish a level. Why shouldn't I only summon enough units to farm coins and xp? The level completion bonus should be higher when you finish using less time.
For clicking where to attack, the head of one enemy protrudes too high, too close to the legs of another enemy above him/her. Could they be spaced out a little more? I click the wrong one too much.
I think you should be able to sell towers for a 100% refund before you start the round, and when you set a new rally point you should be able to see the current one to be more precise. Otherwise, outstanding.
Found a glitch: in the starting area, (before you can go past the guard blocking the fence) if you run all the way to the left you can slip past an opening between the end of the fence and the rock wall that ends the map. + this up to get it fixed.
There needs to be a "Go back to the menu" button, so if I'm trying to reach 100,000 points and my combo breaks on level 5 i can do it without refreshing out waiting for bullets to kill me.
Sorry to double comment, but the corpses of the juggernaut, (multi-sawed death machine) the flying double-propeller machine, and the blue and the orange mini-spaceship looking things don't disappear. Is this because they're all machines? Anyway the newer machines can blend in and it's hard to tell at a glance which ones are dead or alive. Also I'm pretty sure they overlap new bonuses on the ground. Its pretty annoying, is it a bug? Thanks. (Maybe this is my third comment?)
Yeah there are occasional rounding errors with the timed bombs, will debug that at some point...