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Kinglet's Comments

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Strand

Play Strand

Dec. 01, 2013

Rating: 1

Very nice puzzle, but I think (contrary to popular opinion, I see) that the levels could have been much harder.

Fantasy Online

Play Fantasy Online

Nov. 26, 2013

Rating: 1

Many memories here, sad to see it go.

The Grinns Tale

Play The Grinns Tale

Mar. 12, 2013

Rating: 6

What is the point of making this a real-time building game? It forces the player to play at a predetermined speed, denying him or her of the freedom to set a personalized pace. This game to me is interesting, fun, and seems to have a lot of depth. However, it does not provide the same "reward" that other games will be able to immediately supply (emphasis on immediately). Other real-time games overcome this obstacle with multiplayer, making it worthwhile to come back.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 09, 2013

Rating: -3

We should be able to control how the map scrolls by clicking on the minimap to directly indicate where we'd like to view, a pretty standard feature in a game with a minimap.

Frantic 3

Play Frantic 3

Feb. 23, 2013

Rating: 2

You know you've earned the impossible badge when half of your total coins are from the last level.

Outpost:Haven

Play Outpost:Haven

Jan. 21, 2013

Rating: -1

I think I may have found a glitch: If I zoom in with my browser on the page I can see past the HUD and dulling effects of the screen. Everything past it is clear without the darkness.

Elemental Balance

Play Elemental Balance

Jul. 25, 2012

Rating: 0

Sometimes I find that timed bombs set at 4 seconds drop to 3.9 after resetting. I doubt it'd make a difference, but it's annoying to keep pulling the fuse back up to 4.

Developer response from squidsquid

Yeah there are occasional rounding errors with the timed bombs, will debug that at some point...

Paladog

Play Paladog

Jun. 09, 2012

Rating: 2

A unit counter would help. Also, there's no incentive for me to finish a level. Why shouldn't I only summon enough units to farm coins and xp? The level completion bonus should be higher when you finish using less time.

Boss Slayer

Play Boss Slayer

Jun. 08, 2012

Rating: 3

Oh so once one has lasers everyone else has to have them?

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 07, 2012

Rating: 1

For clicking where to attack, the head of one enemy protrudes too high, too close to the legs of another enemy above him/her. Could they be spaced out a little more? I click the wrong one too much.

Boom Town

Play Boom Town

Jun. 06, 2012

Rating: 6

In case you didn't know, you can stack explosives

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 22, 2012

Rating: 37

5/5 for bringing out the hacker in all of us. I KNEW it was always that easy..

Kingdom Rush

Play Kingdom Rush

Dec. 26, 2011

Rating: 0

I think you should be able to sell towers for a 100% refund before you start the round, and when you set a new rally point you should be able to see the current one to be more precise. Otherwise, outstanding.

Raze 2

Play Raze 2

Dec. 14, 2011

Rating: 8

Multiplayer better be a when and not an if

Hands of War 2 - Expanded Edition

Play Hands of War 2 - Expanded Edition

Nov. 24, 2011

Rating: 8

Found a glitch: in the starting area, (before you can go past the guard blocking the fence) if you run all the way to the left you can slip past an opening between the end of the fence and the rock wall that ends the map. + this up to get it fixed.

The Sandbox

Play The Sandbox

Feb. 02, 2011

Rating: 1

Can you add an option to lock the screen when zoomed in? When I'm doing fine details I get very dizzy when the screen keeps moving with my mouse :)

Survival Lab

Play Survival Lab

Jan. 27, 2011

Rating: 3

I don't think we'll see any updates in the near future. As of today, OneSexyPaperBag hasn't logged in since september 10th 2010.

Survival Lab

Play Survival Lab

Jan. 27, 2011

Rating: 2

There needs to be a "Go back to the menu" button, so if I'm trying to reach 100,000 points and my combo breaks on level 5 i can do it without refreshing out waiting for bullets to kill me.

Robot Clashes

Play Robot Clashes

Jan. 21, 2011

Rating: 6

Can you add a speed up button? It would make our lives so much easier

Mecharon 2: Survival

Play Mecharon 2: Survival

Jan. 18, 2011

Rating: 3

Sorry to double comment, but the corpses of the juggernaut, (multi-sawed death machine) the flying double-propeller machine, and the blue and the orange mini-spaceship looking things don't disappear. Is this because they're all machines? Anyway the newer machines can blend in and it's hard to tell at a glance which ones are dead or alive. Also I'm pretty sure they overlap new bonuses on the ground. Its pretty annoying, is it a bug? Thanks. (Maybe this is my third comment?)

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