One of the most well-balanced incrementals I've seen...ever. I really love how the game doesn't drown in too many separate mechanics, all thrown at you at once, and instead takes just two core mechanics (goblin, hermit), makes each system deep-but-not-burdensome, interweaves them well, and then gives you flexibility (talents). In addition, the bonus shop feels actually rewarding, unlike a lot of other side currencies do.
The issue I have is that there shouldn't be a "maximum possible" prestige level. This game has one due to it's maximum number of achievements. Maybe give a small amount of prestige boost for girl levels/redone chieves?
This game got pretty instantly favorited. And I don't favorite many games. One thing I would like to see, though, is a more Tetris like game, where you start with just the core, you have to create continuous circumferences, and the hope is to get as many points as possible without going past a layer limit (3 max?). Just an idea.
Thanks!