i swear there must be an alternate ending.
On level 5. there are TWO portholes. one leads to the infinte loop inside the tower, the other i cannot get to. You can see the 2nd from either the lowest platform (before looping) and looking up on the wall or by looking at the other towers. It appears to show you being able to "drop down" into another room (level 6?) though by looking at the menu there is no level 6 (also was i the only one who restarted as soon as he fell into the infnite loop at the end and spent ages staying out of it?)
Bugreport: Language fail.
Angela Hudson after the defence of the town center says "he had to came there the same way as the cultists. Anyway we'll need him"
J.K is okay for controls IF you have all other menus keymapped, without those its annoying not having 3 hands for everything.
As far as the game goes the tutorials a damn invasive and the screen is tiny. id like it better if i could click to remove each tutorial bubble so i could acutally see what i was doing >:(
Milita is impossible to start the game with. he simply cannot fire enough shots fast enough to pass the first level.
1/5 stars for overlooking such a huge design flaw
this game was fun up untill i got to the point where it everything relies on the absolutely terrible contact point stuff (likes the rocks on green knight) i think the dev's could have atleast put a little effort into that.