For those of you confused by the difficulty: the game is essentially luck driven. Before the lasers start coming out of the side, all you need to do is be moderately aware of what's going on and you should be able to dodge easily. Once the lasers start coming out of the side, you're just hoping that none (or one at a lucky time) spawn at ground level. There were times I was dodging five or six sideways shots in a row and still losing, but then I eventually managed to win with only one jump. Pure luck of the draw.
@Thorock You do realize that the Yo Dawg challenge is a reference to the "Yo Dawg" meme, because they put badges within badges, so you could get badges while you got badges.
It costs $360,000 to buy all the final upgrades.
It costs $500,000 to win the game.
Therefore, it actually costs more to buy all the upgrades than it does to beat the game.
What idiot balanced the game?
Some of the design choices for this game are just baffling. People seem to claim that the physics are spot-on, so why do my balls seem to fall slower than molasses? They have no problem shooting up quickly, but they fall pathetically, in defiance of realistic gravity.
Which is doubly a problem on the levels where you require the user to shoot off-screen to hit the target. Firing off-screen is a crapshoot, at best. You don't even know if you missed or not, because it takes so long for the ball to come down, you're not sure if you're still waiting.
It's an entertaining game, I'll admit, but it needs a lot of work.
I rarely ever comment on a game. I don't find it worth my time. However, for this game, I'll make an exception.
Why?
Because I cannot stand anti-piracy software that gimps the game, and the users. This is a free flash game. There is absolutely no need for anti-piracy software in it. All you are doing is hindering the legitimate players, while the pirates have already cracked your terrible security.
1/5
Here's a piece of advice for when you make a new game: Loose, pathetic controls do not equal difficulty.
Tight controls with challenging levels equals difficulty.