Hey, I really liked the overall game design. Good job frequently feeding new mechanics without overloading the player. I'd like to float some ideas: I feel like there's a lot to grow in a subtle rpg-ish way that could be unlocked upon reaching the second island, simple stuff such as every time you level up you could choose a main stat instead a fixed amount of hp or stamina. Quests to kill monsters could increase crit chance, the dodge or speed. No need to go full rpg but these simple nods would be great. Being able to build advanced buildings based on older ones would also be cool, because one of the best parts of the game IMO was the feeling of building a little civilization and modernizing with my pals, with them occasionally gathering resources, another thing that I wish was expanded upon, really makes you appreciate them. So schools, barracks, green houses, generally just rebuilding the civilization that the character one day lived in. Also, riding horses, horses are cool.
Thanks for the suggestions! I'm definitely going to add some more interesting elements to leveling up, as after about level 5 or 6, it doesn't make a huge difference and the levels are pretty far apart. And, advanced buildings and more options with your colony and NPCs is already planned! Not sure about riding horses, but you will be able to ride a dragon (I told you those baby dragons would be useful one day) :P .
Once you unlock a new car play the previous stage twice and you'll always have the money to upgrade everything right away. You never lose health playing previous levels so you basically gets 100% of your score as money.
Great game it's simple and fun, had a nice storyline and was made in only 48 hours. It should be expanded on a sequel with more upgrades, bestiary, more enemies etc. Would be amazing a mite love 2 and see our little mite in love again. 5/5 Good job.
looking forward for diepix arena 3.
it could feature shops(for new weapons/armor and upgrades)and perks cuz everybody loves perks also a higher replay value like more enemies per wave or all enemies with more hp(a mode giving more gold or exp).unlocking achievements could open new powers ups and stuff
.i never get tired of this kind of game but this one was better than a common arena shooter and had a amazing gameplay flow so worth an 5/5 easily
ok even with the litte bugs story and coversation errors the structure of the game is really cool and this is only the first one if u put effort on it this game can be better than sonny cuz 8-bit rpgstyle + top-down shooter is amazing.the game itself is great but to many litte things bring the gaming experience down.try fix them and add more action to battles and pay atention to story and npcs then i'm sure that path of honor is going be a really at least the number one at monthly.good luck
hey bomtoons i really love ur work and this is not diferent i just loved zelda 2 with level up is all that i always wanted =D but this is a small game must be bigger >=D nice game loved 5\5
i already played that game but it called mafia wars for facebook same poor thing add something new then say please 2 me play and that thing of energy is just cuz they want money 2 we can do anything on the game bad game 1/10
Thanks for the suggestions! I'm definitely going to add some more interesting elements to leveling up, as after about level 5 or 6, it doesn't make a huge difference and the levels are pretty far apart. And, advanced buildings and more options with your colony and NPCs is already planned! Not sure about riding horses, but you will be able to ride a dragon (I told you those baby dragons would be useful one day) :P .