I love the game, but I couldn't figure it out on my own. Maybe a hint system of some kind a little more obvious than :maybe I should look for more evidence." If I could interact with the food dispenser to discover the truth on my own, that would have helped tremendously. I never would have thought to ask the AI for food on my own, though I did as ABOUT food, which got me no where. Another thing I would like to see is more feed back, but this is a problem with every text-based adventure game. I get somewhere, on a thread of conversation with the AI, and then I ask the wrong question and it reverts back to the standard "I did not understand your question," and the realism is broken. I don't really think there's a better way to fix that besides simply expanding the pool of responses. But the story was very excellent and the dialogue from the computer was really heartfelt. 5/5 for the effort and the promise to expand and continue to develop more.
The laser should not match your speed when offscreen. It's absolutely frustrating when you've rocketed up 70+ meters and you get to a tricky part and have to slow down and BAM it's right behind you, especially when the laser's own speed increases with height. Either make the laser stay the same speed throughout if it's going to match you offscreen like that, or allow the player to gain a significant lead on it if they're quick enough.
So if they drive everyone off the road they become confident, smug, eager, etc. But if they watch all their "buds" get tossed off the road by a sadistic pavement god, they become confused, depressed, alone...I love how this game accurately predicts whether or not the cars view this as a challenging race or a horrific apocalypse, with "confused" as the middle man when it could go either way.
I really can't deal with all the puns and references. I think I clickced every book I encountered and you faithfully documented all of them. I love it!
"Miss Montrose, why did you kill a tropical bird? Do you know how much those are worth?"
"Umm...a painting told me to."
"Uh, okay. And where did you get the arrowheads?"
"Remember that necklace...?"
"That priceless obsidian artifact?! And where's the invaluable spear?!"
"...In the statue's hand."
"...And now you're covering its face with makeup."
"I swear, it makes sense in my head! Now where did I put that chicken leg?"
I'd really like a "Lock color" button, like flags for minesweeper, so you can tag which colors you KNOW are right, like any nine tiles or the corner fours or the edge sixes. I lose track of those easily.
Only problem so far - Why do you slow to a stop when gravity's turned off? You should rise or run or w/e pretty much indefinitely, unless that air is really thick or he's super-light...
Awesome, but now I think I'm going to have reality-warped nightmares about walls that aren't really there and rooms that switch places and floating text and dancing lights in the sky. These games are chillingly real, but I loved playing it. It at once captured both my fear and my intense curiosity to finish it. Few games can really do that these days. 5/5 no problem.
It's fun and addictive, but trades need to spawn more, and more randomly, even if they're terrible. I was sitting on 300+ opium and just waiting for a trade, while opium and tea prices were below 20, and Britain's mood just ticked down to zero after maybe a solid three seconds of nothing at all. I think only three ports ever offered me a trade that game, and all of them were constantly risky because of it.
I wish you could do something about the lag. The graphics lag behind the keyboard sometimes, but the game insists on completing all the instructions given to it by the computer, so I end up running off a cliff or my gun keeps firing me right off the edge or worse, backwards to a cliff behind me, so I have to repeat a difficult jump. I can't change the quality, either, because the game is still playing even when I right-click, so the menu doesn't work. Otherwise, the game itself is incredibly funny and entertaining. Please rate up if this happens to you.
15:53 second try, I realize how to cut out time...avoid the miniboss. Don't care to play it again until I have a better, slightly-less-laggy computer, though. Interesting and fun game.
And for all of you who think that it's sad: Really? A nice guy is too stupid to realize that it's for the good of all that the town be taught a lesson for the sake of one man whom he befriended who was also too stupid to figure out how to make a simple machine work. And so a good man died and let the town keep being horrible. That's not sad. That's astonishment, like: "Wow, really? Is he that simple-minded?"