If you're badge hunting, don't try to get 100% antidotes on the first 5 levels. There's more than enough if you go further through. Shotgun seems to be the best weapon (right through to level 12) until you get flame launcher.
For the people stuck on 14 (and it is the hardest in my opinion) - remember that you don't lose bees if your number of hexes decreases. Make sure you always are at your maximum number of bees. If you capture a hex and lose it a seconds later, you can still build a bee before it is lost. Similarly, if they ever have more bees than their max, kill off extras to reduce their firepower. This is very much a fight of attrition and (after the initial rush to gain hexes) you should focus on gradual gains rather than a quick win. Where you can, multiply long range bees. Split your force between the two paths and don't push too quickly. Try and get the enemy to split targets and remember they take a long time to rotate. If you find your units dying rapidly (the odd one is fine and will happen) you've over extended - pull back slightly and then start your slow push again. Good luck!
Interesting concept, although I'm not sure I was entirely convinced by the genre mixture (escape/platform/...) - personally I'd have enjoyed some more puzzle type interactions. Overall it felt like I was jumping through hoops to follow a story, rather than playing a game. I don't mean that in a negative way mind, and I'm interested to see the next part. 4/5
Thanks so much Kiwari, this is the kind of feedback I love. I don't take it as a negative thing at all, it's great advice on how to make the game more enjoyable. I want players to feel much more in control of their fate, and shake off the linear feel from the game. I hope it doesn't make getting through the days too difficult, but it should at least add more of a free-roaming feel to the game, and hopefully a bit more challenge. Thanks again, it really is very helpful!
Thanks so much Kiwari, this is the kind of feedback I love. I don't take it as a negative thing at all, it's great advice on how to make the game more enjoyable. I want players to feel much more in control of their fate, and shake off the linear feel from the game. I hope it doesn't make getting through the days too difficult, but it should at least add more of a free-roaming feel to the game, and hopefully a bit more challenge. Thanks again, it really is very helpful!