Here's a suggestion, a mid game upgrade that allows you to put more people in other productions building. Because after a while it becomes, "Oh there's not enough jobs ? Let's put down 10 more stone mines to get an exta 60 jobs"
"build two teleporters surrounded by botanical garden" I think this one might be bugged ? I need to put 2 botanical gardens on the side ? Or the botanical gardens need to form "a flower" arround the teleporter ?
Yeah maybe I should clarify this one! You need to build the following pattern twice: a teleporter with a botanical garden to the left, top, right and bottom
After completing the tutorial, there's an issue were I cannot ressearch the arcade machine because it is already completed, but it isn't unlocked, in idle mode
I am stuck, I was only able to find the button with the lines, but I cannot do anything else. Tried opening the blinds to get the solar thing to work but they shutdown when I quit the screen
I'd like the potion to be on a timer. I'm bad at this game And being dependent on number of ennemies killed to refresh potion is a bit annoying.
Also question, how many little character is there to rescue ? Only found 3 so far
Bad game design. The AI as aimbot, ground get destroyed when hitting stuff. Poor rewards (50 coin when the next tank is 3000), this means 60 long agonizing battle to get a sense of progression. Not to mention the micro-transactions/lootbox upgrades.
Hello! Would you like the ground not to destroy? You can play Battle, where the reward is 75 coins and fight with other real players. Thank you!
UPD: We changed rewards for victory and prices for all tanks.
Interesting, the UI need some tweaking, ability to go back to previous text from the main screen would be cool. Also, not a big fan of "times new roman" font
Yeah maybe I should clarify this one! You need to build the following pattern twice: a teleporter with a botanical garden to the left, top, right and bottom