I would maybe not feature the blooper enemy in stills. I like Clicker Hero, but the association makes me think of idle games and micro transactions which might not be ideal if you want to sell the game.
So.. is there any way to find the courses required for the badges? It's a pain to manually jump server to find them. I can see why the game was popular, but adding it to the yearly badge when the required track is randomly placed is a ballache for achivement hunters.
Hello Kleko, we are very sorry for the inconvinience, just so you know you can click to skip any slow motion or special kill at any time. As for just turning them off completely, I can pitch it to the team and see what they say.
I experience massive lag when i get up any sort of production, not sure if it's my pc, the game or firefox, but something seems to be leaking memory like a mothertrucker
I just started working on something that hopefully improves performance a lot. I don't think that there is a real memory leak, because then the game would crash with out of memory errors after some time.
Got to level 12. Fun game, but becomes a bit samey after a while. I suggest adding some of the normal features of power event from bigger combos etc. Adding a number to show how many points i got from a chain would also be nice. I'm also unsure of how the heads will fall which makes planning my moves harder and less satifying. A nice game over all.
I think adding different qifficulty ratings based upon box weight and speed might spice the game up. Also adding diffrent block shapes might make things more interesting in the long run. Okay game as is, with the possibility to become great.
The current version is essentially going to remain the same so that the high scores still remain relevant. However, Blokinax 2 (The true name is still being decided) will likely include things like that and based on player reviews like this we'll add other good ideas. Thank you for your input and we hope you enjoy the game!
I frequently just pas through blocks which forces me to retry a few times before the hit registrers. Would love to see at version of this without the timing aspect.
Whats the name of the track? Okay game, but suffers from the fact that you can't lock your pointer in the window and inherited momentum which is not cancled when you move the other way.
The animations take a bit to much time. This is pretty annoying when you've solved the riddle, but you have to wait for the animations before progressing.
They won't be in the promo art, so I don't think we need to worry about it.