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Game comments and reviews
May. 04, 2014
Gameplay is unbelievably tedious. Character design is unimaginative. Combat is terrible. Enemy AI often forgets what its doing in the middle of battle and wanders off. A lot of the abilities don't even work properly (Rope, Naija's Potion, etc), and as has been mentioned before since all your abilities use the same cooldown abilities that weaken enemies are useless since you can't attack until after the debuff has worn off. HD mode is where you shoot yourself straight in the head. Protip: when your game is this bad, you don't get to make fun of other games.
Jul. 08, 2010
Wow, way to steal your game, guy. Flagged. You should really give Daniel Cornelisse credit since this is his game, Death Worm. Or hey, better yet, next time why not try making your own game.
Apr. 26, 2009
3/5. It was a decent puzzle game, but way too short and really easy.
Apr. 25, 2009
Pointless. There's almost no options at all. There's no way to specify clustering enemies, aerial enemies, or any sort of abnormal enemy. There's also no way to give towers splash or long reload (as if for a sniper tower). You can name your enemies, but the player can't see the name. The premise is solid, but the handling was grossly inept.
One of the worst games I've ever played. Gladiators? Snipers with laser scopes? Samurai using European broadswords and kite shields? Effing GREEK GODS? This is a Sengoku game! The level of ignorance about Japan and its culture put on display here is so astounding I'm honestly surprised the creator actually managed to make his map look almost remotely like Japan. The fact that he at least used Japanese names for the Prefectures does get him a 3/5, then he loses 2 points because this game isn't actually fun, interesting, or worthwhile in any way. 1/5.
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