I've noticed a flaw later in the game where if you have your hero target a giant, he will climb a structure halfway and then keep moving up and down the structure, rather than actually going for the giant. Kinda sucks.
People who criticize this game just don't understand that the developers have made a perfect microcosm for life. Everything's expensive, you never have enough energy, and you never really feel like you're progressing.
The civilians seem hellbent on becoming roadkill. Though, I suppose it is probably a bit quicker and less painful than getting torn apart and devoured by zombies.
Over half of my hotel was just elevator shafts, yet they still want more. Do the guests go to a hotel not to stay in a room, but to ride elevators all day?