I just managed to kill the distortion slime without any reincarnation (Anyone, who defeated it, knows after rechecking the equipment that there is a legit way to do so). The disappointing part is, that the Rank S equipment requires curse reincarnation to be used. I don't like, that there is nothing to be achieved with the reincarnation. Having and keeping the stuff without reincarnating was actually much more fun and actually rewarding. The game should have gone another way.
Its a VERY bad idea to publish unfinished idle games just to reset saves more than a week later just for a rather small and unimportant update. A good way to lose the trust of the players. Why should the player reinvest their time for another week? I don't think that many people think, that Brendas Hair and better Icon Resolution are interesting enough to replay a whole week.
@bricekinney: Install 100 million common ammo. Install 100 million more ammo and a million U ammo. Compare the results. Then you will see that the cost is actually quite cheap.
Great updates! Its really nice to see the game develop that fast in such solid quality. Bugs occur but are removed fast and efficiently. Continue this good work!!!
One tip for people with trading and transport problems. Freight is cheap compared to your time, so build lot of ships for manual trading and keep em in few big groups. Use fast expensive ships for important transports. It saves time to have a transport done in 1-3 minutes instead of 5-15. Battle ships are good for it because they are there and required anyways. When you make auto routes let these routes work around central planets. Let em bring all stuff to orpheus or aequoeras and load required stuff there to bring it back. Try to keep and consume most ressources on planets where they are produced even if it costs a bit more. For example vasilis has few oil, but it has oil. So there has to be plastic factories unless you want to have the bonus. Many ressources are available in larger masses. Make these larger to save time. Big freigter fleets allow to carry a day worth of production or more in one haul. The saved time allows you to pay it off on other fields.
The result of offline process varies too much. I had during first start on second tab of my browser 2 K gain of research because my computer was slow while i did other things. I reloaded the same imported file and hat 6 K research. Solution would be to calculate this for an amount of steps (ticks) instead of an amount real time.
The two major Bugs are 1st: "Building any Factory/Processing and Power generation building doesnt work at all while other buildign types can still be built" 2nd: "Renaming Fleets and Loading Fleets doesnt work" (But sending lanes does work, in this way the bug can be overridden by the user).
Shitty translation? Check! Forced tuturial? Check! Premium Currency? Check! The feeling of "have alredy seen often enough"? Check! Door animation during every scene change? Check! It seems as if you did really put much effort to make this game as similar as possible to most other main stream game with ingame payment. If you wanted to achive exactly this: Congratiulations, you did a good job.
@russ1656: You can max out the effectivity of your multipliers with this mechanic. The circuit starts itself up whith the charging part on the right. You get almost the full 33.000 output per multiplier without putting extra work into them. http://imgur.com/a/im6hL Output can still be optimized a bit.
The maximum possible for one board is about 1.1 B / s. More is not possible because the highest tier multiplier can not make more than 33333 units per run. With all microchips its possible to get 6.6 B / s. Tats the upper limit. I guess it takes a while to save the earth. Time to grab a snickers.
Thank you :)