Hey Light, to verify what ilhambarliansyah said:
If you use a consumable booster in classic and then switch to Sandbox, the animation for using it shows up each time you start a flight in Sandbox.
Not sure if it actually consumes them or not, didn't feel up to testing that much.
The rogue's stun is a bit misleading, however once you get to higher levels the actual effect of it becomes obvious. Rather than 1 second stun per hit like BobGrant put, it's more of a slow. If you watch new monsters you can see they hit really fast at first, then slow down to about one hit per second pretty quickly. So it's more like it slows down enemies rather than stunning them. So the label should probably be 'Slow' not 'Stun' - even the description says "Slow effect of the Stun arrow", perhaps change this to "Efficacy of the Slow arrow"
Just destroyed it with a Bard and Paladin. This is actually quite fun, most likely going to go through again with different class combinations.
Got the "beta ending" :3
Other than the already mentioned ability to see more about enemies thing, I would like to be able to know what's within the hatchery eggs before I pick one. It doesn't even seem randomized, so unless it's meant to encourage people to do it 9 times to see what's in each egg...
Alright. First off; can't select the first song after completing it.
Secondly, I did this and it screwed up:
Played first song, chose a second one on hard - straight to "A" rating
Marked as completed, tried another song. Same thing, then clicking 'continue' looped it.
Oh! Thank you for the clarification, I sure hope it does NOT consume them...