The game has potential guys. I enjoyed the artwork and the gameplay ( even though it was AutoCombat) Its kinda nice for a on the go type game though stated in earlier comments I would like to see a bit more interaction and a bit more explaning. By explaining I don't mean more text boxes and annoying pop-up confirms, I mean along the lines of the layout. Try to add a board showing the improvments of the champions and hero's along with showing a power progression before evolving a Hero. The neat thing with the stamina system is yet again its great for gamers on the go, but try building more of a grind based game. Make users farm for levels to pass levels to come. Say I complete 4/5 levels of a dungeon and the only thing left is the boss fight. The boss fight should make me have to go back and farm up a bit, maybe get some new gear in order to beat him. While doing this don't overlook the key points in using this system. Its wise to up the rewards for such effort put into it.
Thank you Konnex. We are introducing a new tuning and we will change all the PvE balancing in a week or two. We will also take care of tour consideration about the "explaning" things and about the grinding suggestion. Follow us during those days if you want and continue to give use your feedback! We will appreciate it! Thanks again!!!
Thank you Konnex. We are introducing a new tuning and we will change all the PvE balancing in a week or two. We will also take care of tour consideration about the "explaning" things and about the grinding suggestion. Follow us during those days if you want and continue to give use your feedback! We will appreciate it! Thanks again!!!