I think it is a problem that just about every card, especially creature cards, let you draw a card upon play. This makes it really easy to rush through the deck and revive fallen creatures, decreasing the incentive to keep them alive, which, I think, should be a goal.
Is that, Natalia Poklonskaya? Did you seriously make a game featuring the Prosecutor General of the Republic of Crimea? Seriously? How funny would it be to mail the game to her office? x)
Good: Atomsphere (music, land decorations, place names, art), simplicity. Bad: game too short, swordfish too fast? arrow keys hidden in final zone when adjacent to other fish, Upgrades just a bit too expensive? 4/5
I would love to an option to be able to invert the Y axis, at least in the pilot view, i. e. the ship nose/camera/screen move up and down when I press up/W and down/S, respectively.
Additionally, I would like to at least be offered the choice to deactivate the "automatic scrolling" when I right click+hold in pilot view. The discrepancy between the right click and drag in overhead and right click+hold in pilot can be confusing.
Complaints: the desert can make the propeller bears hard to spot; the strawberry fields in the fourth zone can make the propeller and rocket bears hard to spot; the purple ice cream in the ice cream stacks in zone four can make the purple balloon bears hard to spot; the game gets repetetive in zone four, just replaying to get upgrades to pass the final door.
To hit the white zone on launch, click when the pin is at:
1st boss: the upper border of middle of the five zones (16:30 and 19:30).
2nd boss: the right border of the left-middle of the five zones. (23:00).
3d boss: same as 2nd boss, only disk rotates.
Save your game, refresh the browser then reload your game. This resets the countdown to win timer, the number of mercenaries available, the move and attack options for all regions, purchased upgrades (I don't know if it applies to the enemy), and the lag that accumulates over time.
I didn't say it is! Right?? Right???