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KorynnO's Comments

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Project UniWar

Play Project UniWar

Jan. 26, 2015

Rating: 0

Neat game, here are a couple suggestions for you: 1. try fiddling with the speed setting, I think it would be neat if you started going slower and then gained speed, or if it fluctuated. You could make different game modes if out of those even. 2. Sometimes the textures clip making a happy fun time seizure inducing mess. 3. I find the rainbow boxes hard to differentiate from the sharks and end up just blowing everything up and running out of ammo, maybe try to make the rainbow boxes stand out a little bit more. Good start!

In Distress

Play In Distress

Jan. 26, 2015

Rating: 0

Neat little game, an expansion would definitely be nice. Over all the game is extremely solid, here are a couple thoughts: 1. When I press escape all I get is controls, I would suggest an option to return to the menu. , the only other suggestions I would give you currently would be to expand it, add more options, more dialogue and people to interact with, more rooms, get more in depth with story, ect.

In-Humanity

Play In-Humanity

Jan. 26, 2015

Rating: 0

Couple things I noticed. 1. I tried to change the mouse sensitivity via pause menu and it would not let me back in the game. 2. I feel like I'm seeing a lighting issue similar to one I had before, try going into the settings and set your light to "fantastic" mode. It might help with the flickering and glitching. 3. The schools front door is see through when you look at it from the inside. 4. So I summoned a zombie thing, and it didn't seem to do any damage to me. 5. The demo seemed to end pretty quickly, I feel like you could add some more content to the game, more things to explore, or creatures to kill to expand on it. Good start. Looking forward to an update!

Through the Woods

Play Through the Woods

Jan. 26, 2015

Rating: 0

So you have a solid concept, a couple suggestions for you. 1. Some sound would be nice, you have menu music but I didn't notice any in game sound other than death and jump sounds. I think some in game music, something creepy and light like your menu would be beneficial, maybe even some creepy forest noises, creaking or whispering would be a nice touch. also enemy noises. 2. I noticed a "landing" noise after you fall from the first branch but after that it seems to be non operational... 3. I personally find the game repetitive, lots of the same actions, I was suggest maybe adding some different actions or enemies to spice it up. 4. Camera panning would be extremely beneficial, so that you can see below/above you and figure out where you're suppose to go without jumping to your death. Overall solid concept, keep it up!

SlenderChildren

Play SlenderChildren

Jan. 09, 2015

Rating: 0

All of that being said you have a good start here, I like the idea that you're playing as a child, so really try to get into that. It makes your game stand out more! You have a good start to a house as well which will improve with time, I like the fact that I'm running around a reasonably small space. Another thing I enjoy is the random floating objects that seem to be all around... not sure if that was on purpose but it makes it seem odd. Add more of that! Odd is great! Keep working on the game, looking forward to an update!

Developer response from BerserkGames

Hey KorynnO, first off thank you so much. I appreciate the feedback, its what i need to make my game better. And the floating object were not something i meant to do but i had people play it after i posted it on congregate and they said it was a pretty good idea, so thanks i sure will put more of that in :)

SlenderChildren

Play SlenderChildren

Jan. 09, 2015

Rating: 0

9. I'll make this my last major observation as I've already given you a lot of stuff to think about (sorry). I have played a lot of Slender knock off games, some good, some bad, some in-between and the one thing I've noticed is the goal of the game is to collect all pages and then either die or escape. Try to make your goal unique in some way, add a different sub goal, something to spice it up from the others, try reading stories for inspiration.

Developer response from BerserkGames

After Collecting the 10th poster the bedroom down stairs unlocks, and you will save the first slender child. this is just the 1st level teaser. There will be 6 children you save, and the last one is your little sister. All of these children have "Slender Sickness" And you have to protect them, The on reason you don't have "Slender Sickeness" is because you have this crystal bullet necklace your mom got you and it protects you from that. If you wanna know more on the concept PM me or email me at Cristina_marie17@hotmail.com i would LOVE your feedback and ideas. :) thanks

SlenderChildren

Play SlenderChildren

Jan. 09, 2015

Rating: 0

5. I might also suggest making your movement a bit faster, I gather that I am suppose to be a child, but there seems to be something awkward about "Excuse me, Mr.Slenderman while I slow walk towards/away from you". I feel like I should move faster in general or maybe be able to walk faster using a selected key. However this may be more of a personal preference. 6. So I collected all 10 posters... I saw Slender once in that time frame. 7. After I collected the posters nothing happened, I just ran around until I got bored and when I finally saw Slender I decided to hug him and ended the game. 8. When I hugged Mr.Slender his model fell over lol I suppose he isn't one for hugs.

Developer response from BerserkGames

I agree with the movement, however again i had play testers tell me it was to fast at one point so i slowed it down and they had said it was better considering your 10 and scared, but i do agree with you i could notch it up maybe 2 or 3 on the speed, lol because i don't want any akward moment in this game i want people to have that thrill of danger. Thanks

SlenderChildren

Play SlenderChildren

Jan. 09, 2015

Rating: 0

Good start, A couple things I've noticed so far. 1. The mouse cursor makes it difficult to play the game, I've noticed that it's actually still in control of my web browser while I play which makes in game movement/interaction a challenge. 2. Mouse cursor disappears on start screen. 3. No roof! The blue abyss is nice however a "roof" on your house will make things come together a little more. Also I can see through the floor when I go downstairs. 4. I find having to hold down spacebar to have the mouse cursor appear just to collect things odd. If you want to keep it like that I would suggest making it so that while you hold spacebar, your cursor appears but you can still look/move around.

Developer response from BerserkGames

I agree with you on the cursor part, i had a bit of troubles trying to fix that and i think i might just take it out and centre the mouse in the gameplay screen. The blue part is the ceiling, i had a roof before that was triangular shape, and i had people play test it and they told me a ceiling would make it feel more "Homey" but now that i think about the roof would make it seem more unwanted for children to be there and more Slendy like. Thanks :)

Sofa Avoider

Play Sofa Avoider

Jun. 15, 2014

Rating: 0

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Sofa Avoider

Play Sofa Avoider

Jun. 15, 2014

Rating: 3

Also "Avoider" is spelt incorrectly in the ico

Sofa Avoider

Play Sofa Avoider

Jun. 14, 2014

Rating: 7

Okay feedback. 1. I lose the game by sitting at the main menu, controls and credits screen. 2.The bright orange font is kind of annoying and I find that it clashes with your menu screens. 3. After a while the music stops looping and cuts out at the death screen. 4. Over all I will admit the game is quite boring, after about 2-3 minutes of dodging whatever the heck it is I'm dodging while sitting on this couch in space for whatever reason possessed me to do so I no longer feel like playing. I would suggest adding more to it, maybe different objects that could move at different speeds, or power ups of some sort. This also is not a game I feel inclined to come back and play, I didn't have a ton of fun playing it, so again adding more things would help in that regard. 5. After dying it cuts almost immediately to the credits screen and then back to the menu once you press the button.

Imperfection : Prototype

Play Imperfection : Prototype

Jan. 29, 2014

Rating: 1

You have an interesting concept going, definitely keep up the work because there is a lot of potential here (:

LIGHTS

Play LIGHTS

Jan. 24, 2014

Rating: 26

My first game.

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