What? The kingdom was threatened by a giant sea horse with wings? This fact alone makes this a great game. And the fact that it IS a great game makes it even better! A very stable and well made platformer which is in the end also fun to play. And Shadow of the Colossus is absolutely a masterpiece. 4/5.
Lagg? There's no lagg unless you played this on a typewriter from the middle of the 1800s. I sit on the crappiest of laptops now, and played this in style. Oh yes, that's probably the only way to play it, because this game is stylish. And addictive. You've got one thing right; people tend to get more excited about flashing lights and increasingly frequent texts saying "ACHIEVEMNT!", than they are for... Say, ice cream or hot girls. To be a one-button-mash game this is, I think, one of the best. But I don't think a single-button game will ever achieve fice stars. 4/5
Don't hate games that try to be deep and artistic. Hate the games that fail at it. This game falls kind of in the middle for me. While the idea behind it is sublime, the execution is a resounding "meh". I didn't hate it, but I didn't like it either. It's another artsy platformer with frustrating controls and a profound meaning. Boreing. You'd think the omnipotent... "Slaver", or whatnot, would have a larger spiteful vocabulary the "ugly" and "disgusting". It didn't completely fail in the "artsy and profound meaning"-department though. 3/5.
I concede defeat. Congratulations game, I am beaten fair and square, and it doesn't frustrate me. Because I felt the difficulty curve being almost linear, and that is to me an achievement in itself. It just came to the end where the puzzle was too hard for me. Good game. 4/5
Addendum: It also suffers mildly from some platform clipping issues, which makes this into an exercise in frustration and... The music is quite alright though. And the graphics are cute and well made... Well, those are the only two positive things I can say about this game. It still blows.
Sorry, even following the walkthrough this game is unforgivably hard. It requires insane pinpoint accuracy and timing no human exerts... No ordinary human that is; people who go access Kongregate to have a little fun in their break or when they have absolutely nothing else to do. I am one of those people, and this is no fun for me. The game tells me to "experiment" on two levels. Fine, first one was not so hard, but the second time it wants me to make one crouch and the other jump of it's shoulders. Why, do you assume anyone without the precognitive and intuitive skills of a demi-god can guess this without looking at the walkthrough? First of all I didn't even know the little bugger could crouch, and secondly I did definitely not know he would leap of the other shits shoulders. I expected they'd do something anally. Like this game. 1/5.
This is a nice game, although... I kinda was expecting more explosiveness. It's kinda lame that way, but overall it's fun to play, although I hate it when something doesn't fall EXACTLY right and some rubble happens to go over the line. Murr.
I don't like this kind of games; since wherever the ball chooses to go after the first one or two bounces is completely up to chance. It's no fun. Why play this when I might as well flick peas at a cup on the other side of the fence in our garden? I mean it's nice weather outside.
Ehm... There's something wrong with level 9. I watched the solution, and apparently the lift is supposed to go up and down, whereas it in the actual game only goes down and disappears.
I like this game. It's simple, no fancy pancy damage algorithms, just plain attack - defense = damage. Despite the simplicity the game manages to stay surprisingly complex and interesting no matter how many times I play. I think the game is well balanced as well. So far I've managed to beat or severely molest most players I've been playing with even though I don't use the most popular cards. When the underdog can beat the powerful with a little skill; that counts for me as a well balanced game. There will always be differences. 5/5.
Durr... It's mildly interesting, but I've got to say who the hell binds a move to Z+C? That's retarded. Especially if I'd like to keep mobile after using the idiotic DASH. You could've bound it to tapping one of the directional buttons quickly twice. Or to shift. Or ctrl... ANY other button in fact. I found myself stumbling back to the directional buttons, but instead I activated bullet time, switched weapons, got a bum rape and refrained from using the stupid move ever again. Why interpret something no player would use? Also, the difficulty curve after you've run out of perks and met the men in suits is stupidly of balance. Seriously. 3/5.
Game's nice. Averagely fun all over, although it feels repetitive after only a few continents. It's not too difficult, although the difficulty curve is all over the place at times, but it doesn't really matter since you can revisit places later when you've upgraded your virus if you're stuck. 4/5.
As far as this game goes; it's a pretty nice concept. I fiddled around with it for a while, but the fun runs out pretty quickly after you've played it for 5-10 minutes. It's just too repetitive. It's the same thing over and over until you die. As far as this type of advertisement goes; BRILLIANT. It's a win-win-win situation, how does it get any better than that?
Durr... Alright game I guess. It's too easy for one, and confusing... Yes, I know it's SUPPOSED to be comfusing and mind-boggling complex, but it's confusing in the wrong way. It's confusing like "where's the ball going to get stuck now"? And not mind boggling-complex. This game suffers from some clipping issues, but the grahics are really nice. Other than clipping issues, and this not being that much fun I'll rate it 3/5.