Thoroughly enjoying this game, well thought out upgrade system, I rather liked the way it worked, the only flaw I see with it is the way the attribute docks cycle randomly, oftentimes I was left waiting with mere seconds to go between waves hoping against hope the right combination came up for what I needed, or accidentally putting the wrong combination down because it switched at just the wrong moment.
Might I suggest making the combinations manually cycle with the left/right arrow keys?
Fully upgraded, the copter does more damage than the dragon, but it's a lot more fragile so you lose that damage faster.
Best option is to mix them, dragons absorb damage, copters deal it out.
Secret character is rather dull, Mel Gibson has no place here, though for novelty value it's alright I suppose.
Really good game though, not sure if I liked the interlinked rooms idea compared to the old games, but similarly, not sure if I disliked it.
Needs a mute button, otherwise, awesome game, only problem I have is that a game requiring this amount of precision is made infinitely more frustrating due to the controls being as sensitive and twitchy as a meth addict with bi-polar disorder.
Rated this a five before, now it's a three as it seems filled with fake difficulty.
German artillery is seemingly laser guided, British artillery might as well be rocks, the assault troops think it's a good idea to stand around for a minute or so firing their rifles before lobbing their oh-so useful grenades, and mines are friendly weapons that love the germans, and like to randomly appear under the feet of your troops.