For your success calculation, are you just using time alive? It seems that there's a big problem where bikes will start to overprioritize slowing down over actually avoiding a crash because of it.
Funny thing, I was stuck with a bad system on my second restart while I was fiddling with the sensor bars, and decided to retire again to get a restart on the decision tree, and I got the blue sensors without making any progress!
Not sure if it works on first to second too, but you should probably fix it for the 'game feel'
I ended up breaking the game twice, both with level twelve characters. They get into a fight and die, but instead of turning into a ghost, they keep the fighting message and keep on loading the yellow bar at the same speed, but the enemies health disappears. Quitting and Suicide haven't done anything.
I love how people are suggesting all these nice things when they won't change a damn thing because they finished everything they needed and it's just an advertisement for their Conceptis Puzzles. Still a good game, 4/5
Ugh, if you beat a fight with just a sliver of health without using your elixir, but then you skip a golden ticket or a divine weapon because you need to heal right away... Should be able to use them outside of battle.
So, you made a timer for pausing the game, instead of the usual off the screen mouse detector? Well at least there's a way out of holding your mouse down for the automatic weapons.