slightest glare on my screen and i cant see my healing target. click doesnt always work when changing targets and really wish there were hotkeys instead
tool tip for energy speed says it tics at 50/speed and is wrong. every division ,eg 10 speed, never lines up. at 20 speed i am filling in 2 tics. either tool tip is wrong and it should be 40 or the bar is displaying the speed incorrectly.
I really dont like how income is only made when a user logs in. Once they log in you rush to fill a processor with their blocks which involves just putting as many of their blocks into the cpu as possible. blocks cant be rotated and there is not much effort involved in trying to maximize the cpu. once the user logs out you rush to fill the cpu with processes only to have it obsoleted within a minute before the next user comes along
Fastest way to earn prestige is to get to 50 bonus xp and resetting for a 1% bonus. Going higher just takes longer and only real reason is to try to be a completionist. You should make prestige % be determined by total xp earned in a game so it is better to push further. 2nd note, the chests reach a point that you can just spam the 800g chest and earn more money than what you started. The chests should be 5, 20, 100x chance to earn a new item and make no gold off of the missed opportunities.
I farmed up to about 60k fortune and 15k reputation and invested evenly in both areas. I tried to push for max level to farm spirit before resetting but the game kept crashing around level 260. Something is getting too high that the game cant handle it :( Enjoyed the game though, 4/5 because of the game ending bug.
Even if you dont remove the ability to click the base, I can kill a base in 5 seconds clicking it whereas my units take 3-4 minutes to clear the base on their own. There is no balance there
Hard to provide feedback on a game that is so far from a playable version. There is no strategy, you play your units and watch the enemy randomly move around and die. Get to the 2nd zone and you cant even play units.
Avoiding clicking the base. Units are able to slowly clear the maps now. I still would remove the destroy base by clicking because clicking is fast vs allowing units to clear the map. If you remove it, you need to look at the rate at which your units can clear the map and speed it up probably to make a more efficient farm rate. I would also make the maps automatically restart after clearing and add an auto advance button you can toggle on/off.
Sorry your comment got lost, I just wanted to reply that I added a autoplay option, I don't think I'll remove the ability to click on the enemy building because I like that variability in gameplay, so the player can choose to farm faster or farm idle.
Cant pick items up, cant attack monsters, plants are rendered in front of an invisible player, buttons listed on game do not all work. This is not even an alpha game. You should have released it after it was at least playable. (And thanks for deleting my previous comment)
laggy, cant pick up items, no instructions, half the buttons listed in the menu dont work, cant do damage to enemies and landscape renders infront of your person. this isnt even an alpha and i dont know why you would put it up without making it somewhat playable
hey there
i see the problem and im working on it
the only problem is the player but he fights fine
although you are right and i hope ill fix it soon
thanks for letting me now the porblem
Like the concept but using your units has no purpose in the game other than click upgrades. Load your autoclicker and advance. Ive maxed out all of my units at 40+ and they cannot even win a map after 10 minutes of letting it sit. Seems completely unbalanced. I would remove the ability to click the enemy base to clear a map and increase the survivability/damage of units
Thanks for the feeddback! I alredy gotten comments to a similar effect, I think you are right goblins shouldn't be one shoting Barbarians with Hellreaver at lvl40, but I also think a problem was that your units could simply beat the enemies by constantly stunning them, so I increassed their resistance to that.
TLDR: I took your words to heart and changed, give it another try and let me know what you think.
Who better to help test and build our new super fighter aircraft than you... by flying it through a cave! We all know that the majority of air battles occur in caves.
game is so heavy p2w all the f2p players will instantly quit. the game will be dead before it even takes off. gl trying to get this to work as-is on kongregate.
I started in 1979 with an Atari, 12 years later I'm playing a SNES. I have spent 2315$ on systems and earned a whopping 32$ making videos. I guess I must be stealing VHS tapes because it seems like my income would not cover the cost of blank tapes.
Thanks for feedback, I will think about such system.