Heh, also, Last Flake was able to solo the boss on hard. Just put five points in her regen, and the rest in her hps. She heals more damage than the last boss can do.
There is a bug... if in the middle of a scenario, you click on the attributes of a character, and then save the game, and then load the game, a day passes, which heals the characters. This can be used multiple times to completely heal characters before fights.
ugh, I finally defeated entity, but wasn't connected to the server. How can I get the badge still without fighting him again? I used all my items, so now it would be a huge pain to beat the entity
This game is so frustrating. When I do the poison cloud, it hits the plane that's releasing it, so I can't get the stars (1948 level-even more frustrating cause I can't get the badge)
the object snapping needs to be turned way down. Several times, I went to just move a piece, and it snapped into place, pretty far from where I had put it. Good job though!
Finally, picking up the enemy flag at the end seems unnecessary and annoying at times. It's a small fix, but if you've gone through all the trouble of killing the enemies already, there's no skill involved in walking all the way back to the enemy outpost to collect the flag. Perhaps, you could make the flag always accessible, and enemies would keep spawning from it until you kill them and collect the flag. That would add a measure of difficulty and more of a goal than simply shooting the enemies.
Overall, I'd say it's decent as is, and has the potential to be a lot better. Well done :)
I agree that the sounds need to be changed. the enemy shooting sound is very annoying after a short while. Perhaps, if you don't want to change the sound, you could just make it happen less often. That would help a lot as well.
Also, it seems that the difficulty of the game is entirely dependent on the randomness of how ineffective the enemy AI is. With the enemies randomly changing direction whenever they hit a wall, it just takes a string of good luck to win a level, or a string of bad luck for the level to be unwinnable. (Though I do recognize that the difficulty of implementing better AI is a huge jump in coding difficulty).
the angles aren't as sharp as in most paddle games, which is a little frustrating when you need to get to the opposite side of the screen.
That being said, Bravo! Brilliant game, brilliant execution, and well done to you!
wow. Cool people don't comment, it looks like. Couple of suggestions:
First, it might be a good idea to make the controls a little more intuitive. Like, put some kind of more descriptive label on the things you're going to shoot. That way you don't have to try to memorize which button to press to get rid of a certain kind of thing.
Second, your game could use some extra elements in it... something to achieve, other than a score. Unlockables, or something. It's up to you... the game as is just doesn't keep your attention for very long.
I like the idea though, good job! :)
for everyone else commenting... let's keep criticism constructive. Be specific with what could be improved.