Basic idea of the game is great, however the fact that it didn't initially save progress was a big downside. On top of that, not saving the speed settings from match to match is also unfortunate. Faster play would be good. Even more importantly, a more advanced AI would be appreciated, larger variety of cards would be great, and multiplayer would help as well.
I loved Advance Wars for GBA, so this is a great idea. The game needs more maps though, perhaps a progressive scoring style similar to that of AW would be good. Also, AI should be much improved, and a better interface for movement would help. Overall pretty good, though it's definitely not an improvement on AW yet.
A bug where if you have a creature in play and elder sign, and are attacked by enemy creature with higher attack, only your creature's attack lowers the damage, yet for both lower the damage.
Needs increased difficulty and ability to create your own decks. Overall its a decent game though.
Much better version of age of war. A few useful improvements to this game are needed though.
1. Button to turn the crossbow on/off so you don't have to constantly press A
2. Ability to queue units so you don't have to constantly press # keys
3. Improved scoring... you should get more points for beating the level faster, not less.
4. Harder difficulty options, as its a bit too easy.
5. Make the game run a bit faster.
6. Probably could be made to be playable against other players reasonably easily.
Overall, pretty decent game though.
I love ancient warfare games, but this one was a bit disappointing. I mean I got killed by a guy who had no head. The collision detection is quite poor, and there are numerous minor glitches in the fighting that when added together really bog down the game. Also, a bit too repetitive.
Great game concept, but the gameplay really needs to be improved on quite a bit. The control is very weak, and if the game was expanded on quite a bit in general, Feudalism II could be awesome.