Krystman's Comments

Game comments and reviews

LavaLamaArena

Dec. 20, 2018

1

Best Lama combat game I've every played.

Story Essay Cat

Jan. 18, 2012

-3

VVVVVVVVVVVVVVVVSAAAAAAAAAAAMMMMMMMMMMMMMMMMYYYYYYTTTTFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUDDDDDDDDDDDDDDDDDHHHHH

Z-Rox

Sep. 22, 2008

0

A good, simple and polished idea. I like it!

Spreadsheet Escape

Sep. 22, 2008

0

Hey, guys! Don't be so hard on him. It's not a Rip off of Exct. It is clearly inspired by Exit but I don't mind at all and some things are different after all. So try to be more constructive in your feedback instead.

Pandemic 2

Jul. 29, 2008

0

How do you get a high score? I see scores of 400 000 on the list and even with the impossible badge I get about 200 000

Pandemic 2

Jul. 29, 2008

0

Yeah it works. You just need to start in a country with a shipyard. An airport or even two helps also...

Areas

Jan. 24, 2008

0

It is nice that there is no text. However, I did have some problems understanding the icons. If you want to pull off something like that, I'd suggest A LOT of user testing. Oh and the music is really annoying and doesn't fit well to the rest. I'd rather have no music and just good sound effects. And as somebody said already: the gameplay is a bit random. Sometimes you loose, sometimes you win. Hard to figure out what you did right or wrong. Anyway, I applaud for the very bold and avant-garde approach. I think it does provide some valueable lessons.

Areas

Jan. 24, 2008

0

Nice presentation and certainly original! However, I dislike the click-less interface. I saw http://dontclick.it/ and it didn't convince me even then. Your games demonstrates pretty much the shortcomings of that scheme. It eliminates a lot of tatical feedback. The shooting (and selecting things) feels less "juicy". You made it even worse by removing sound effects. By doing so, you've successfully eliminated 2 out of 3 senses people can use when they interact with computers. So now the game relies entirely on visual feedback and it feels a bit hollow even though the visuals are good.

Traction 2

Jan. 20, 2008

0

Nice game! I like the Idea that you can't leave the Level! Although similar it is to Excit, I wouldn't consider that a problem. Excit was similar to Orbox and Roadblocks, after all. ;-)

Excit

Jan. 18, 2008

0

I would like to welcome all readers of the New York Times. I hope you will enjoy my game. Have fun! :-)

Excit

Jan. 06, 2008

0

As for some of the reoccurring comments: - Got no Badge Make sure that the Kongregate chat window works. Otherwise, I have no idea what might have gone wrong, sorry. Just try it again, it seems like some people beat all 30 levels with 81 logos in under 4 Minutes - No Save Sorry about that. When I wrote the game I had no clue about how to solve that technically. Also, as some people already noticed - the game wasn't made specifically with Kongregate in mind. - Password shows off-screen You can always see the password for the loaded level on the blue strip right next to the level number.

Excit

Jan. 06, 2008

0

Wow! Thanks Kongregate for plugging my Game! ^_^

wOne

Dec. 02, 2007

0

Nice game! Neat graphics but it needs more sound effects! Like a sound effect when the tire is bouncing and one when it is rolling on the ground. Right now it feels like i turned off the sound.

Excit

Nov. 30, 2007

0

If you see an error instead of the game just reload the page. Seems like Kongregate has some problems from time to time...

Excit

Nov. 30, 2007

0

MIS Logos are for a higher Hall of Fame rating and collecting them is a greater challenge. If you beat level 30 and still want more, replay the game collecting the MIS logos. There are 81 of them in the game.

Excit

Nov. 29, 2007

0

@Leesy: True, sorry about that. You can still read the password on the blue banner above the playing field.

Orbox B

Nov. 28, 2007

0

Although the Orbox Series was generally one of the inspirations for our game "Excit", I find Orbox B actually a step back from the original Orbox. The sounds are even more unpleasant and introducing the bombs just puts just some unnecessary time stress on the player which seems to be inconsistent with the rest of the game. I think you took some wrong turns on some of the design decisions. Still, it's great that you kept on experimenting and it is a great game, nonetheless!

Orbox

Nov. 28, 2007

0

Orbox was one of the inspirations for one of our games, "Excit". Kudos for the great and simple game idea! However, I enjoyed the graphics in your other games much more. You can really see a big improvement there. And also, the sound effects in Orbox are quite unpleasant. Still, one of the great classics!

4

Hey, for a first game it is a good start. And the sound effect is nice, which is something even experienced developers often struggle with. More!

Excit

Nov. 27, 2007

0

Haha, yes I can assure you, every level can be solved. You can also get every MIS logo although it is even harder then.