Great game! I absolutely loved the concept, and it was a really good length too. It was challenging enough to be interesting, but not too hard so as to make me quit. I enjoyed the voices and sounds as well. Reminded me a lot of Aperture Science, but I'm sure you were going along those lines. Definitely a 5/5 game!
The collision system sent me everywhere. Literally. If I touched a wall, it would teleport me who knows where. Still good enough to keep my attention though! 4/5!
I got my 5 star hotel, and then I got rid of all the elevators and left the game on. These poor people have been stuck in my hotel for over a 100 ears. Hmmmmmmm.
Something that would be very nice would be to tailor the bomb finder a little more to minesweeper. Such as not being able to lose on the first click, as well as being able to do an "auto bomb finder" like in minesweeper: if you double click on a number that's exposed, that has all the number of flags around it, then it reveals the other tiles it touches (the player can lose if they marked a bomb wrong and there's another one in the unmarked area. I don't know if that makes much sense, but I hope to see this gadget go far.
It's a great game... But it could become even better. The English is sketchy sometimes, not to mention quite a few bugs. The only thing that really irritates me, however, is how the energy bar works during battle. If I'm at 1 7/10 energy and I use a 1 energy skill, it goes back down to 0. Also, sometimes if you double click a skill, it only activates it once, but consumes twice the energy. 5/5... but almost 4/5. Can't wait until the bugs are fixed!
I didn't know platforming adventurers got paid anything, let alone minimum wage!