It's nice to have rockets dealing damages again... Only now they inflict way more than they should. Even my lasers, which should deal twice the damage, are only inflicting a quarter of the rockets'. That makes too OP and renders the other weapons obsolete, and it's a bit boring to have only one effective weapon when you could have more...
Three things: first, offline progress seems to be broken once more (again)... Secondly, Duoquadrigintillion is one massive wall, there is no upgrade for that "section", for both cash and angels (which is around novendecillion). And the next upgrades are far, far away... So please add some. Thirdly, the price growth of upgrades after trequadragin is way too massive compared to their bonus. Tredquadragin to Quinquadragin is 1000 to 1 000 000 000 times more than Duoaquadragin (the big upgrades wall). All this to get a bonus of x4 on my total CPS. Please, increase the upgrades effect, or at least reduce the space between them a little.
I would like to suggest two changes that may help playing: first of all, could we please be able to trade ships between members of the same alliance/coalition? There is no better way enhance the strength of every member. Secondly, add the possibility to set ships lvl in the simulator. The bonus for high lvl ships is too big to be neglected, plus it would give a better idea of the real strength of your fleet or your enemies'. Thank you for your consideration.
Hehe, seems it's an old bug when rocket could deal aoe damage to one ship multiple times :) just found it and fixed, will be in next version