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Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 17, 2012

Rating: 17

Just passed 200 quickness on one of my rogues. I think it's time to take a break...

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 09, 2012

Rating: 6

Hint: enemy retaliation damage does not prevent you from getting a flawless victory

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 07, 2012

Rating: 3

Would love to see future updates which includes new bosses, monsters, and armor sets

Dream World

Play Dream World

Mar. 09, 2012

Rating: -22

Trivia: Indians eat using which hand? (Hint: r____)

Monster Arena

Play Monster Arena

Jan. 07, 2012

Rating: 5

It would definitely be a more interesting game if all the characters you meet have some secret backstory that you unlock after reaching certain points (winning tourneys, beating a character x number of times, or reaching a stat milestone) and also purifying the game of all annoying and blatant typos

Epic War 5

Play Epic War 5

Oct. 05, 2011

Rating: 3

Could have used some amazing artwork for the introduction...

Tyrant

Play Tyrant

Sep. 17, 2011

Rating: 20

If you win a faction battle by surging, you should get 2 LP instead of 1

Tyrant

Play Tyrant

Aug. 25, 2011

Rating: 10

@imortal12233. That is not really a valid reason because if you surge and tie you would still lose regardless of any conditions. You lose in a tie because you can control which cards you can pick in any situation while the AI controlling the enemy deck picks the best card available regardless of the situation, e.g. sometimes on surge the enemy will draw an action card such as emp first even when there's no cards in play. So when a stalemate appears, the game believes that being in control over your cards is a far greater advantage than being the first one to put your card down. And that is the reason why that guy on the other faction you're fighting got those 10 measly points for your 10 stamina.

Senatry

Play Senatry

Jul. 31, 2011

Rating: -2

Ah, I now remember how I used to play a very similar game until it was banished from my hands. I don't think I can ever love another again like I used to...

Tyrant

Play Tyrant

Jun. 23, 2011

Rating: 6

Trade. System. Please.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 14, 2011

Rating: 1

Spectacular. 'Nuff said

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

Jun. 01, 2011

Rating: 2

@Jack raid I would much rather prefer a targeting system whereas the stronger towers attack the strongest enemies thus lowering their health, but then target the next strongest enemies to leave them for the weaker towers to finish off.

Tyrant

Play Tyrant

May. 27, 2011

Rating: 14

I agree with sirmonkage, there should be a score limit of lets say 10,000 points, first faction to score that high automatically wins the war. Although I'm sure small factions could only hope to achieve this score so maybe there should be an option of choosing smaller point goals (but not too low for a quick and cheap win like 1000 or lower). Maybe even add an extra little FP bonus for each hour earlier the war was won.

Tyrant

Play Tyrant

May. 20, 2011

Rating: 7

@raychen you can actually move your hand as if it were a new window; just click and hold the top part of that window and move it wherever you want. That should solve your problem.

Caravaneer

Play Caravaneer

May. 07, 2011

Rating: 23

For Caravaneer 2 you should add a minimap in the battle phase so that we don't have to scroll around to find the enemy

Tyrant

Play Tyrant

Apr. 29, 2011

Rating: 6

OH MY LORD!!! We can now resume games that we got errored out of!! Now time to solve the energy crisis...

The only game better than Fancy Pants

Play The only game better than Fancy Pants

Apr. 25, 2011

Rating: 6

After two seconds of playing, I found the title to be shockingly true

Tyrant

Play Tyrant

Apr. 22, 2011

Rating: 8

Here's a thought, how about making an option that influences the AI decisions on which cards to put down during defense. For example, an option that says to "put structure cards first" or "Use activation cards last".

Tyrant

Play Tyrant

Apr. 18, 2011

Rating: 16

I really want to love this game, but minor and major issues seem to always overcome the pros of this game such as the detail put into the card images or storyline. But, the primary issue of the lack of energy and screwy regeneration and flying chances that are balanced to the enemy's favor frustrates (based on all the comments I have read so far) just about everyone. Great idea, tremendous effort, and all of it ruined because of the energy system. 3/5 until synapticon actually fixes this game based on all our comments.

ClueSweeper

Play ClueSweeper

Apr. 18, 2011

Rating: 3

The victim has a spouse AND a lover? No wonder he was murdered.

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