So far a very nice game, but I have a few nitpicks...
1 - If you don't use anyone without an autobattle token, there seems to be no way to cancel autobattle (if pushed the wrong numbers or realize too late you're figthing the wrong mon).
2 - When autobattle zoom to town adds to length of multibattles - maybe there's a way to add the counter into fight-area, with autosave at each win?
3 - Navigation is a bit of a hastle... not sure how that could be fixed, tho. To compare mon's stats and skills I need pen&paper :( It would also be nice to see XP in the overview (maybe scale pics/font-size down?).
4 - Will there be maps/portals so one doesn't have to walk the whole path between cities? (Will idle-guy eventually be in every town?).
5 - More of a bunch of questions: Does formation (who's in front) affect the battle? Does monster-type affect its weakness to certain attacks - if so, by which rules?
Again, it's a very nice game and I do enjoy it so far :) TYWM for your hard work!
1)you can simply cancel Idle battles by holding shift for the duration of the battle. Check the instructions for more controls. 2)With the way rpg maker mv works, I wouldn't be able to have sutpsave happen in the battle screen.3)you can use Q, and W to quick change who you're looking at in the menu. 4)You can use the badge to teleport to a towns gate. 5.1) order of the formation or party doesn't matter. 5.2) yes there is elemental weaknesses/ strengths
Here is the chart
Weakness to element is 175% Damage.
Each mon resists its own element by 50%
and also a 25% weakness to the element it is weak to.
Fire strong to nature
Nature strong to water
Water strong to fire
Light strong to dark
Dark strong to light.
Glad you like it and hope this helps! :)
Happy Idles!
Looks pretty and interesting. But the game keeps freezing randomly for me (sound goes on), which requires refresh and additionally to no auto-save makes game-play unnecessarily hard :(
To all new players:
- Click & hold on the upgrade button to purchase as many as you want (as of date, keep your mouse steady while doing so)
- Type HELP into the chatbox to get some helpful tools.
- Once you reached a certain stage, REBOOT will give you another currency (which will prompt spending options after reboot). It will tell you how much you would receive. If you reply Y you will start from scratch with the new currency granting you useful multipliers.
- The Techs come in randomly and stay for a few minutes. Try not to miss Albert - good luck.
(If you find this helpful give it a like, so up it goes - thank you.)
Rating game makes one loose game progress on next load! Dark Knight feels like a waste, even with the ATT bonus - same or less amount of money into numbers or lvl of reg Fighter even seems much more effective. Playing idle is good and all, but only exploration quests in later stages denies the choice from game description and the long times erratically slow down the active game play experience. Game is cute and fun, but esp the losing (major) progress after rating is quite the bummer...
...my game just reset to the status of like 32 hours ago. Had restarted the game a few times in between, so it's not like it reverted to the latest save. To express the loss of progress: Had some Dark Knights already, now it's back to regular Knights on Lvl 13.
Frame freezes at start screen, sound continues. Kept reloading a few times, but it always freezes up before I even enter the game (most progress was black screen with sound of rain followed by a pretty instrumental - too bad, I can't play.)
When does each hobby unlock? Am on my 6th reset or something, Quill now requires luck for autofarming, but the last three hobbies won't unlock, seems to take longer with each reset, now have to chat her up like crazy to get any hearts on her. Is it a bug or am I missing something?
I can't find any explanation why some of my lil' stocker guys go all PANIC-mode (running through walls &all) for no reason (even on just just re-starting the game, no zombies in the building yet), though there are (leveled, healthy & equipped) security guys standing right next to them, not even flinching.
Also, what exactly the GUARDIANS are good for, because I haven't seen any do anything yet, even with some brawl going on right next to them - not really guardingly, are they?
For the quests; the sexy-poster quest refuses to check, and once removed, it seems the wall is soiled and I cannot put the same poster (nor anything else) back up onto that exact same spot. ...pitcher plant quest and the medium-stock bodyparts still won't work.
There are insanely high numbers appearing on workers after once using dew on them... 10150.5? - that can't be right.
Fun game~ I hope, the issues will get solved and some more things explained in-game (e.g. item / tab descriptions).
1)you can simply cancel Idle battles by holding shift for the duration of the battle. Check the instructions for more controls. 2)With the way rpg maker mv works, I wouldn't be able to have sutpsave happen in the battle screen.3)you can use Q, and W to quick change who you're looking at in the menu. 4)You can use the badge to teleport to a towns gate. 5.1) order of the formation or party doesn't matter. 5.2) yes there is elemental weaknesses/ strengths Here is the chart Weakness to element is 175% Damage. Each mon resists its own element by 50% and also a 25% weakness to the element it is weak to. Fire strong to nature Nature strong to water Water strong to fire Light strong to dark Dark strong to light. Glad you like it and hope this helps! :) Happy Idles!