I really enjoyed this. Plush doll was a bit of a creepy addition. Keypadded door sketched me out from the last game. Felicity gave me shivers. Magically, I was able to avoid death-by-felicity, even after taking my time picking up the screwdriver. The deer-head freaked me out before I shone a light on it, I was ready to meet my doom. The ending felt a bit like a cop out, but I await the Deepest Sleep with glee.
On hard, the ball glitched between the opponent's paddle and the backboard (opponent's paddle was at the top of the screen, ball passed through opponent's paddle at just the right moment). The ball is stuck bouncing back and forth forever. I only blame (congratulate) myself.
Ending was phantastic. Idk about all these kids calling your game "short", if they wanted something intense they should go waste time on an MMO, those last forever, like really.
I sometimes find it difficult to perceive the most efficient route, but mostly the puzzles are simple and require the same understanding to be completed again and again. too much repetition in the beginning levels.
Thanks for feedback, I just working on new difficulty levels.