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Kulshedra's Comments

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Crush The Castle 2 PP

Play Crush The Castle 2 PP

Oct. 05, 2013

Rating: -1

Mute button...?

Arcane

Play Arcane

Jun. 22, 2013

Rating: 1

I really enjoy this game, but I feel like the only sure way to win is being cheap with a bow and arrow... Why is melee so unreliable?

The Classroom 2

Play The Classroom 2

Jun. 21, 2013

Rating: 1

This game's useless. I keep bugging out on walls and desks.

The Classroom 2

Play The Classroom 2

Jun. 21, 2013

Rating: 1

Yeah, I keep glitching out the walls. And the password system makes it a pain since there's no reset button.

Amorphous+

Play Amorphous+

Mar. 16, 2013

Rating: 0

I wish there were a way to reset awards, and only awards. I want to see how quickly I can re-earn all the awards with all the shiny toys I've unlocked in hardcore mode.

Knightmare Tower

Play Knightmare Tower

Feb. 16, 2013

Rating: -2

64,737....

Caesar's Day Off

Play Caesar's Day Off

Feb. 03, 2013

Rating: 18

This game is ridiculously amusing. Love it.

Knightmare Tower

Play Knightmare Tower

Jan. 28, 2013

Rating: 1

Good game, but it feels like there's too much grinding in the end-game for survival. Maybe a few more upgrades to help progression would improve that. Solid game, though, and a really fun concept. It just doesn't feel like it has a high replay value.

Burrito Bison Revenge

Play Burrito Bison Revenge

Jan. 22, 2013

Rating: 1

Also, I really wish there was some way to tune down the gummies I've already purchased. Example: turning off the propeller hats when hunting fat gummies would be perfect.

Burrito Bison Revenge

Play Burrito Bison Revenge

Jan. 22, 2013

Rating: 0

I wish there was some way to turn off purchased upgrades.... It would be great to be able to turn off the bounce-factor, for example, while you're trying to get the chubby gummy or cruiser missions completed.

Villainous

Play Villainous

Aug. 11, 2012

Rating: 4

I absolutely love the game. The game play is enjoyable and fairly addictive. My only request is that you get some indicator as to when the quake spell's effects are about to run out. That way, if you were trying to keep the towers shut down, you could hit them immediately so they don't even get one shot off.

WarLight

Play WarLight

Oct. 10, 2011

Rating: 1

Someone correct me if I'm wrong, as I've only just started playing this game, but I believe it's impossible to cross the necessary areas and defeat the enemy in the six turns required to get the gold star for the first level.... Can anyone disprove or confirm that?

Arcane

Play Arcane

Sep. 28, 2011

Rating: 2

I'm rating this game a 5/5, although I think its flaws and not-the-greatest graphics make it a 4/5, because I think it has always been a fun game with great potential and needs more attention. I would love it if a sequel to this game was made, with similar game mechanics.

No Time To Explain

Play No Time To Explain

Jul. 20, 2011

Rating: -3

The easter eggs are way too difficult to get to.

Arcane

Play Arcane

Jul. 19, 2011

Rating: 4

This game really does need a sequel. The mechanic is just so simple, but still fun.

ImmorTall

Play ImmorTall

Jul. 19, 2011

Rating: -26

How the hell are you supposed to protect the family when their moronic father keeps rushing right into the line of fire? I wish we had control over how fast the alien ran. Otherwise, getting the badge for saving the family is completely based on luck.

Man in Gap

Play Man in Gap

Jul. 18, 2011

Rating: 9

Simplistic, but entertaining. The two nice touches I appreciated: The stick man's poses, which were mentioned in one of the top comments, but I also liked the Mario-esque jump pose. Second was that if you barely got into the gap, it says "Merely," in a red font. Just feels good to know the game acknowledges your frantic, last-minute leap.

Air Pressure

Play Air Pressure

Jul. 17, 2011

Rating: 11

Hang on.... Does Ending 2 mean he continued self-mutilating, but not as badly? Or he just continued on with the idea in his head?

Diamond Hollow

Play Diamond Hollow

Jul. 09, 2011

Rating: 2

Sometimes the gems get caught on the corners of blocks. If I'm standing on a block, and the gem is attracted to me, it'll slide up the side of the block, but once it hits the corner, it won't progress any further and I have to go to the very edge of the block to touch it. The way the gem gets stuck makes it look like it's just floating there, not even touching the block.

Ultimate Assassin 3

Play Ultimate Assassin 3

Jun. 28, 2011

Rating: -6

One thing I would want to see improved: the coloring of the walls and the passageways could be more distinct. Sometimes I can't tell the difference.

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