Would it be possible to have the healers prioritize healer rather than attacking? Many times there would be a raider in need of healing, and they just sit there continuing to attack.
They do not get factored into offline calculations. Since I am redoing the way conquered countries benefit you I am not going to make an offline gains for the current system. ~Taiga
My game's been running for 26 minutes now with my character at item level 5mil and i'm fighting monsters at lv 1bil, yet i've only hit lv 13. Is having 13 vet ranks supposed to make leveling this slow?
Rather far into the game and my exp bar turns negative after a few levels from fighting super high level monsters. Also encountered a chest and somehow i hit it so hard that its health went into the negatives and wouldn't die
I haven't gotten very far, but i enjoy the game. One thing that kind of bugs me though is how small the skill description box is. I'm at Blacksmithing 9, and there's so much text that i can only see the first half of what the next level will give me, and the second half goes out of screen. Would it be possible to make the description box wider so the text will fit?
I'm not sure if it's bugged or not, but I've already played through level 10 maybe 5 or more times already, and I'm always missing 1 last enemy. I've got the best weapon that coins can buy and it's fully upgraded, yet there's always 1 ship that I can't seem to get, unless it's off screen and never shows up?
Am i the only one who finds that the quest rewards are too low? I'm getting like 200-270 xp per quest, and it takes 102,400 xp at level 12 to hit 13. Enemies also give around 12-15 xp per kill.
I find this is a very good game! The only thing that i don't like about the game is Ginny's Ending. It made me kind of sad =( but overall the game in general is great!
They do not get factored into offline calculations. Since I am redoing the way conquered countries benefit you I am not going to make an offline gains for the current system. ~Taiga