It's been 2 years I've been forgetting and remembering to check up on this to make the money needed to all the achievements. I finally got the impossible badge.
Hopefully either dev adjusts values to make it more easily achievable in the timeframe in case the badge shows up in the future or kong changes the badge.
Idle games as BotD are ok if it isn't some grindy impossible thing. If your idle game doesn't take so long to grind in the beginning a lot of people will jump ship fast.
There's a lot that's not ok with this game. Namely the TOS/Gacha aspects. Those things aside: Mech and waifu with low effort. Reminds me of Gunpla Warfare mobile game
Hi Kunushi,
Thank you very much for your comments,
You are right, we still have a lot of work to do on the 3D part. We are currently working on a new attacking Mech model and we will be adding new animations, variations between Mechs of different classes and cinematics.
About the design of the girls, I don't agree. We have put more effort and we have tried to have a lot of variety among them, both in stereotypes and personalities. We will release new characters soon and I hope you like them,
Thank you very much for playing
I appreciate the effort put into these games and a lot of the jokes in them hit; in essence, they are charming games, but for functionality and flow I truly do loathe them from the mediocre pathing to the janky, unexplained mechanics that you have to of played a ton of them to understand that the mechanics are even there.
Well, that's a shame. No Kongpanion again at this week's start.
This was a fine little game series that I wished had seen continuation far back in the hey-day of Flash Games. If you can find and play it or get Supernova working it's a decent point and click even with some optional pathing.
Hoping for another Kongpanion this week sometime, at least.
If you end your turn with a cantrip card in your hand you should still be able to play that card instead of it automatically ending your turn when you run out of energy.
Amazing little puzzle game that gets much harder than initially anticipated. It's all about learning the turn order and approach of enemies while manipulating your surroundings. This game dev knows more about engaging combat design than most others I've seen as of late. Proof you don't have to throw 1000 bullets out to enjoy beating something.
>5 chain
>only takes 2 hits to kill the guy
>3 attacks wasted going nowhere
Shame there was no alt-targeting system enabled to make those wasted attacks his something, anything else on the enemy side.
Hi Kunushi, Thank you very much for your comments, You are right, we still have a lot of work to do on the 3D part. We are currently working on a new attacking Mech model and we will be adding new animations, variations between Mechs of different classes and cinematics. About the design of the girls, I don't agree. We have put more effort and we have tried to have a lot of variety among them, both in stereotypes and personalities. We will release new characters soon and I hope you like them, Thank you very much for playing