For some reason, there is so much lag that I sometimes pass trough animals, or die while attacking. And, for some reason, the lag persists trough sessions.
On high jumps the car starts gliding (to the left or right) and slows down very much. I highly doubt this is normal behaviour for an airborne 1.5 ton car.
Suggestion to dev: Make a practice mode, as in after you go below the laser and come back down before it activates, one can go up, but without having time counted.
Nice game, but the patient damage implementation is really poor. The patient gets damaged to little shocks, but sometimes doesn't receive damage at all with big jumps.
The game desperately needs a save feature. It's insane to play several hours and get nothing after you come back. If not fixing other bugs, at least the save would be a nice fix.
Easiest and best way to create a tank. Choose a huge base bubble and resize it to the smallest (bullets miss more often and hit a lot more rearely). Disable symetric mode, it'll get in your way. Choose from the weapons you have in stock the ones that suit your gaming habbits the most and the ones that seem more effective to you and that are allowed by your GP. Drag them in the smallest class circle over the small huge base bubble. If you need to have a tank, or your weapon requires a greater class, just move the entire construction to the left or to the right, until you reach the desired class. Do not worry about setting too many weapons or not setting them exactly over the bubble. You can even set them so they don't touch the bubble. This way you'll have a ghost bubble tank. And don't worry about too few bubbles. The HP bar checks your class, not your bubble count.